S.T.A.L.K.E.R. 2: Heart of Chornobyl
Search the whole Zone on one continuous map.
The in-game PDA reveals only the information available in your current save. This map brings fixed locations, mission targets, items and services together while clearly marking dynamic spawns and quest-dependent characters.
- Maps
- 1
- Markers
- 13,964
- Categories
- 47
Maps
One continuous map covering the whole Zone.
Guides
Guides to quests, gear, services and routes through the Zone.
Stalker 2 Interactive Map: Full Zone and DLC Regions
The Stalker 2 map holds 13,964 markers in 47 layers, with named borders for all 22 regions, including Iron Forest and CNPP.
Read the guideHow to Start Stalker 2 Cost of Hope DLC: Save or Menu
The cleanest Cost of Hope start is after leaving Lesser Zone, when Answers Come at a Price begins, but an eligible existing save or a DLC skip start also works.
Read the guideStalker 2 Iron Forest and CNPP Map for Cost of Hope
Iron Forest and CNPP are two named regions on the full Stalker 2 map, with the same searchable locations, missions, loot, and service filters as the base Zone.
Read the guideStalker 2 Update 2.0 Weapons: ARev, GP3A, SKP, Fora-230
Update 2.0 adds ARev, GP3A, SKP, and Fora-230; ARev, GP3A, and Fora-230 have fixed map pins, while SKP has no fixed-location marker in the current version.
Read the guideStalker 2 Armor Map: Suits and Exoskeleton Locations
The current Stalker 2 map has 81 standard armor placements and one Unique Armor pin for the X7 Suit, including nine exoskeleton placements across six models.
Read the guideStalker 2 Artifact Map: Anomalies, Spawns, Detectors
Artifact Spawns has 85 dynamic locations, while Artifacts has nine fixed item records; anomaly and detector layers provide the route context for both.
Read the guideStalker 2 Night Vision and Binocular Locations Map
The current Stalker 2 map has four night vision placements and twelve binocular placements, split into FOB-45, Yastrub, and Fighter models.
Read the guideStalker 2 Iron Forest Safe Codes with Puzzle Clues
Six Cost of Hope combinations are paired with their puzzle clues, including Builder Camp 1986, Electric Maze 1909, and SWYD-West 3546.
Read the guideStalker 2 Poppy Field Map Markers and Quest Objectives
Poppy Field is one arch-anomaly marker with nine conditional side-mission objectives nearby, plus separate NPC pins for Pomor and Mityay.
Read the guideStalker 2 Stash Map: Keys, PDAs, Notes and Quest Items
Five separate layers cover 1,581 stash and document records, so you can search a name without mixing containers, keys, PDAs, notes, and quest items.
Read the guideStalker 2 Fast Travel, Traders and Technicians Map
The service layers map 13 guides, 38 traders, 22 technicians, 14 medics, 20 bases, and 44 beds without mixing them into one generic icon set.
Read the guide
What is on these maps
Categories on the S.T.A.L.K.E.R. 2: Heart of Chornobyl map, with the marker count for each one.
- Medical Supplies1,677
- Anomaly Fields1,409
- Ammo Supplies1,344
- Stashes1,321
- Bodies1,115
- Consumables1,047
- Drink Supplies861
- Named NPCs798
- Ammo529
- Shelters502
- Side missions493
- Grenade Supplies398
- Weapons357
- Food Supplies315
- Main missions296
- Camps295
- Locations281
- Loot Supplies118
- Notes92
- Mutant Lairs88
- Artifact Spawns85
- Armor81
- PDAs77
- Quest items62
- Beds44
- Traders38
- Keys29
- Artifact Supplies28
- Grenades25
- Technicians22
- Bases20
- Unique Weapons16
- Medics14
- Guides13
- Binoculars12
- Other Items11
- Attachment Supplies10
- Artifacts9
- Weapon Supplies7
- Arch Anomaly6
- Detectors5
- Night vision4
- Weapon Attachments4
- Teleporters3
- Unique Armor1
- Scanners1
- Suppressors1
Questions about S.T.A.L.K.E.R. 2: Heart of Chornobyl maps
- Where are the stashes in Stalker 2?
- The Stashes layer marks 1,321 containers, including clue-linked stashes with their in-game names and descriptions.
- Where can artifacts spawn?
- Use Artifact Spawns for 85 fixed locations. The game selects the artifact at each location, so every marker is labeled "Dynamic spawn".
- Does the map show main and side missions?
- Yes. It marks 296 main-mission targets and 493 side-mission targets. Active targets can change with quest progress, so these markers are conditional.
- Where are traders, technicians, medics and guides?
- The service layers contain 38 traders, 22 technicians, 14 medics and 13 guides with their in-game names. Technicians also provide weapon upgrades.
- Which mutant types can I filter?
- The Mutant Lairs layer lets you filter 16 encounter types, including bloodsuckers, chimera, controllers, pseudogiants, snorks and bayun.
- Are mutant markers guaranteed encounters?
- No. Lairs are persistent encounter areas, but mutants can respawn or vary with A-Life. Every lair is therefore labeled "Dynamic spawn".
- Does the map separate PDAs from notes?
- Yes. PDAs and written notes have separate layers, and named items keep their in-game titles and descriptions.
- Where can I sleep in the Zone?
- The Beds layer marks 44 usable beds. Emission shelters are separate because not every shelter has a bed.
- Why do some NPCs appear as quest-dependent?
- Named characters can move, disappear or be replaced as quests advance. The listed location is exact, but story progress determines who is there.
- Can I save found locations?
- Mark any point as found and it fades without leaving the map. Found locations, layer choices and the last view stay in this browser, and a copied link preserves the current map position.
