S.T.A.L.K.E.R. 2: Heart of Chornobyl
Search the whole Zone on one continuous map.
The in-game PDA reveals only the information available in your current save. This map brings fixed locations, mission targets, items and services together while clearly marking dynamic spawns and quest-dependent characters.
- Maps
- 1
- Markers
- 17,109
- Categories
- 49
Maps
One continuous map covering the whole Zone.
Guides
Guides to quests, gear, services and routes through the Zone.
S.T.A.L.K.E.R. 2: Heart of Chornobyl Zone Interactive Map
The S.T.A.L.K.E.R. 2: Heart of Chornobyl map holds 17,109 markers in 49 layers, including named borders, landmarks, and loot for Iron Forest and CNPP.Read the guideHow to Begin S.T.A.L.K.E.R. 2: Cost of Hope: Save Guide
The cleanest S.T.A.L.K.E.R. 2: Cost of Hope start is after leaving Lesser Zone, when Answers Come at a Price begins, but an eligible existing save or a DLC skip start also works.Read the guideS.T.A.L.K.E.R. 2: Heart of Chornobyl Iron Forest DLC Map
The map shows S.T.A.L.K.E.R. 2: Cost of Hope landmarks and loot in Iron Forest and CNPP. Use the in-game journal for DLC missions and confirm available services in your current save.Read the guideS.T.A.L.K.E.R. 2: Heart of Chornobyl Update 2.0 Guns Map
The map has fixed Update 2.0 markers for ARev, GP3A, and Fora-230. Other new models without a published fixed point are outside this location checklist.Read the guideS.T.A.L.K.E.R. 2: Heart of Chornobyl Exoskeleton Map
The current S.T.A.L.K.E.R. 2: Heart of Chornobyl map has 106 standard suit placements and 2 Unique Armor pins for that unique suit, including 12 exoskeleton placements; selected models are compared below.Read the guideS.T.A.L.K.E.R. 2: Heart of Chornobyl Artifact/Detectors Map
The Artifact Spawns layer marks 95 points where the artifact can vary. The Artifacts layer marks 29 fixed named pickups, with anomaly and detector layers for route planning.Read the guideS.T.A.L.K.E.R. 2: Heart of Chornobyl NVG and Binocular Map
The current S.T.A.L.K.E.R. 2: Heart of Chornobyl map has 5 NVG placements and 13 binocular placements, with several named examples.Read the guideS.T.A.L.K.E.R. 2: Heart of Chornobyl Iron Forest Safe Codes
Six expansion combinations are paired with their puzzle clues, including the camp code 1986, the electrical-puzzle code 1909, and the western-checkpoint code 3546.Read the guideS.T.A.L.K.E.R. 2: Heart of Chornobyl Poppy Field Quest Map
The landmark has 1 arch-anomaly marker and 7 conditional side-mission objectives nearby, plus separate character pins for Pomor and Mityay.Read the guideS.T.A.L.K.E.R. 2: Heart of Chornobyl Stash and Clue Map
Five separate layers contain 1,868 map markers for containers, unlock items, PDAs, documents, and mission objects, so you can search each type separately.Read the guideS.T.A.L.K.E.R. 2: Heart of Chornobyl Travel and Service Map
Separate service layers contain 13 Guide markers, 38 Trader markers, 23 Technician markers, 14 Medic markers, 23 Base markers, and 51 Bed markers.Read the guide
What is on these maps
Categories on the S.T.A.L.K.E.R. 2: Heart of Chornobyl map, with the marker count for each one.
- Medical Supplies2,039
- Consumables2,006
- Ammo Supplies1,556
- Bodies1,541
- Anomaly Fields1,523
- Stashes1,515
- Drink Supplies964
- Named NPCs804
- Ammo774
- Shelters578
- Grenade Supplies482
- Weapons479
- Food Supplies353
- Camps349
- Locations281
- Main missions230
- Loot Supplies178
- Side missions174
- Grenades170
- Notes116
- PDAs116
- Armor106
- Mutant Lairs98
- Artifact Spawns95
- Quest items75
- Magazines64
- Beds51
- Keys46
- Traders38
- Scopes36
- Artifact Supplies33
- Suppressors31
- Artifacts29
- Other Items27
- Bases23
- Technicians23
- Unique Weapons16
- Medics14
- Guides13
- Binoculars13
- Attachment Supplies11
- Detectors9
- Weapon Supplies7
- Arch Anomaly6
- Night vision5
- Underbarrel Attachments5
- Teleporters4
- Unique Armor2
- Scanners1
Questions about S.T.A.L.K.E.R. 2: Heart of Chornobyl maps
- Where are the stashes in Stalker 2?
- The Stashes layer marks containers across the Zone, including clue-linked stashes with their in-game names and descriptions.
- Where can artifacts spawn?
- The Artifact Spawns layer marks locations where the artifact can vary, so every marker is labeled "Dynamic spawn".
- Does the map show main and side missions?
- Yes. Main and side missions have separate layers. Active targets can change with quest progress, so these markers are conditional.
- Where are traders, technicians, medics and guides?
- Separate service layers show trader, technician, medic, and guide markers with their in-game names. Technicians also provide weapon upgrades.
- Which mutant types can I filter?
- The Mutant Lairs layer can be filtered by encounter type, including bloodsuckers, chimera, controllers, pseudogiants, snorks and bayun.
- Are mutant markers guaranteed encounters?
- No. Lairs are persistent encounter areas, but mutants can respawn or vary with A-Life. Every lair is therefore labeled "Dynamic spawn".
- Does the map separate PDAs from notes?
- Yes. PDAs and written notes have separate layers, and named items keep their in-game titles and descriptions.
- Where can I sleep in the Zone?
- The Beds layer marks usable beds. Emission shelters are separate because not every shelter has a bed.
- Why do some NPCs appear as quest-dependent?
- Named characters can move, disappear, or be replaced as quests advance. Story progress determines who appears at each marker.
- Can I save found locations?
- Mark any point as found and it fades without leaving the map. Found locations, layer choices and the last view stay in this browser, and a copied link preserves the current map position.
