Stalker 2 Iron Forest and CNPP Map for Cost of Hope
Iron Forest and CNPP are two named regions on the full Stalker 2 map, with the same searchable locations, missions, loot, and service filters as the base Zone.
Layers this guide uses
Iron Forest and CNPP are on the same full Stalker 2 map as the 20 other named regions. Their borders remain visible while you filter Cost of Hope locations, mission objectives, stashes, weapons, and services.
GSC added both regions with Cost of Hope. The interactive map includes them on the same background as the base Zone, so you do not have to line up a separate DLC image.
Find Iron Forest on the full map
Open Iron Forest with Locations and bases. The shared link centers the region; keep Locations visible before adding a dense loot layer. Named places make a better reference frame than a cloud of containers.
For a first visit, use this order:
- Open Iron Forest with Locations and bases.
- Add Main missions when following the DLC story.
- Add Stashes only for the section you are clearing.
- Replace Stashes with Weapons or Armor when hunting a named item.
This keeps roads, landmarks, and the region border readable. The medical, ammo, and anomaly layers are useful, but each contains enough points to hide the route when left on during a full-region view.
Find CNPP without confusing map access and story access
CNPP has its own named border on the map. That label shows where the region is, not whether the current save has unlocked its missions.
Cost of Hope progression controls access. GSC says the second part of the expansion becomes available after the base mission A Minor Incident. If you can see CNPP on the map but cannot continue the story there, check mission progress instead of searching for an unmarked entrance.
Open CNPP with main missions and locations. The link centers the named region. Conditional mission records may show several objectives with the same mission name, because one mission can have several stages.
The region border is not a route line
The outline describes the named region. It does not promise that every point along the edge can be crossed. Water, walls, terrain, mission locks, and underground transitions still decide how you travel.
Use a location or mission marker as the destination, then follow the game’s roads and entrances. Do not try to walk straight through the nearest point on the polygon just because it is shorter on screen.
The coordinate display is useful for sharing a map position, but the 8,192 by 8,192 background is a raster, not a real-world kilometer grid. A pixel distance cannot tell you how long a route will take.
Cost of Hope layers worth combining
| Goal | Layers to open |
|---|---|
| Enter a new area | Locations, bases, guides |
| Follow the story | Main missions, locations |
| Find new guns | Weapons, unique weapons |
| Prepare before a mission | Traders, technicians, medics, beds |
| Sweep optional loot | Stashes, keys, notes, PDAs |
If a view becomes unreadable, remove the largest layer first. Anomaly Fields has 1,409 records, Medical Supplies has 1,677, and Ammo Supplies has 1,344. Each works better in a close view than across both DLC regions.
How Iron Forest and CNPP fit the 22-region map
The map’s complete region list is Zaton, Chemical Plant, Garbage, Wild Island, Lesser Zone, Malachite, Burnt Forest, Duga, CNPP, Red Forest, Cement Factory, Swamps, Rostok, Yantar, Generators, Cooling Towers, Yaniv, Prypiat, Cordon, Jupiter, Iron Forest, and SIRCAA.
Keeping all regions on one sheet matters when the DLC sends you back into the base Zone. A copied marker link preserves the selected point and map view, so you can move between a Cost of Hope objective and a base-game service without changing maps.
