S.T.A.L.K.E.R. 2: Heart of Chornobyl Artifact/Detectors Map
The Artifact Spawns layer marks 95 points where the artifact can vary. The Artifacts layer marks 29 fixed named pickups, with anomaly and detector layers for route planning.
Layers this guide uses
Use Artifact Spawns for 95 points where the artifact can vary. Use Artifacts for 29 fixed named pickups.
Open named pickups, spawns, hazardous fields, arch anomalies, and pickup devices together, then remove Anomaly Fields once you have chosen an area. Its 1,523 markers are useful close up but dense at full-map scale.
Artifact Spawns versus fixed Artifacts
| Layer | Markers | What the marker means |
|---|---|---|
| Artifact Spawns | 95 | A location where the artifact can vary |
| Artifacts | 29 | Fixed pickups including Fireball, Battery, Mica, Crust, Liquid Rock, Flickering Flare, and other named specimens |
| Artifact Supplies | 33 | Supply markers kept separate from the two location layers |
The game can choose a different artifact at the same spawn location, so these points do not promise one named pickup.
If you need one named fixed item, search its name first. If you are making a general artifact run, use all 95 spawn points and mark the places you have checked.
The 6 arch anomalies
Named examples include Bulba, Mist, Tornado, Wandering Lights, Fire Whirl, and Poppy Field.
For direct examples, open Wandering Lights or open Poppy Field instead of searching the surrounding anomaly icons.
These large-anomaly markers identify landmarks rather than guaranteed artifact pickups.
The 1,523 anomaly field markers
Anomaly Fields maps hazardous positions across the open world. At a regional zoom, it can show where a direct line crosses a dense hazard. At full-map zoom, it can cover roads and smaller layers.
Use it in two passes:
- Open Artifact Spawns and choose a group to visit.
- Add Anomaly Fields and zoom into that group.
- Adjust the route around the visible hazards.
- Switch Anomaly Fields off before choosing the next group.
Once you reach the field, adjust the final approach to the hazards visible in the game rather than following a straight line between icons.
Detectors pickup examples
This pickup-device layer has 9 fixed placements. The table highlights three named models as route examples.
| Example detector | Fixed markers | Direct example |
|---|---|---|
| Hilka Detector | 6 | Open a Hilka point |
| Echo Detector | 2 | Open an Echo point |
| Bear Detector | 1 | Search Bear Detector in its pickup layer |
Each marker shows a detector pickup. Search range depends on the model you equip.
If a search result groups several copies of one model, open the group and compare the individual points against the region you can reach. Do not treat the grouped count as inventory or as a guarantee that every pickup is available in the current story state.
A practical artifact route view
Begin with variable spawns, detector pickups, sleeping spots, and merchants. That view answers four planning questions: where to search, whether a detector is on the route, where to sleep, and where a merchant is marked.
Add Anomaly Fields only after you settle on one region. Add large-anomaly pins when the target is a named landmark. Add fixed Artifacts when looking for one of the 29 fixed pickups.
Keep the layers separate so an artifact-spawn marker is not mistaken for a guaranteed named pickup.
Maps in this guide
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