Big Walk: The Train, the Chairlift and How Not to Get Lost
Five layers cover getting around The Island: 7 train stations, 6 chairlift markers, 7 broadcast stations, 12 telescopes and 25 trail stations.
Layers this guide uses
Switch on all five travel layers for an island-wide route, then hide the systems your group has not unlocked.
The train and chairlift still require a walk to a boarding point. They mainly save the return trip.
How to unlock the train and get on it
The Blue Tower opens the train, and it runs clockwise around the island. It does not stop at stations, so board while it is moving instead of waiting for doors to open.
| Station | Clock marked there |
|---|---|
| Northern station | yes |
| North-east station | no |
| North-west station | yes |
| West station | yes |
| East station | yes |
| South-central station | yes |
| Far-south station | yes |
Six of the seven stations have a Clock starting marker, and every Clock starting marker on the island is at a station. The north-east stop is the odd one out. The Train layer shows how the seven sit relative to each other when you are deciding whether to walk or wait.
The chairlift: two ends, a long way apart
The Green Tower opens the chairlift. Its 6 markers form two groups of three: one near the north coast on low ground and one in the south-east on high ground.
The Chairlift layer has no markers between them, and the two groups sit around three quarters of the island’s width apart. The Chairlift layer shows the two endpoints. Use it for trips between those corners rather than for a short local route.
Radio stations as meeting points
The 7 broadcast stations are spread from the north coast to the far south-east, and each overlaps a handheld Radio starting marker. Their fixed positions make them better rally points than an unnamed hill or rock.
The Radio Station locations guide links all seven stations and both extra handheld Radio starting markers. Choose one Broadcast station as a fallback point before the group splits.
The 25 trail stations
The map shows 25 trail stations. They form five runs of five, and each run sits near one of the places where a bank of gourd stands and a key are marked.
| Trail run | Terrain | Nearby stage |
|---|---|---|
| Shoreline run | mostly flat | drawbridge bank |
| Northern run | climbs inland | tower bank |
| Eastern run | climbs inland | tower bank |
| Western run | climbs inland | tower bank |
| South-east run | climbs inland | tower bank |
Four of the five runs gain height as they get closer to their bank. The fifth, down at the shore, stays flat. Show only Trail stations to separate the five runs from other travel markers.
Telescopes and where they stand
The Telescopes layer has 12 markers. Five form one tight high-ground cluster. The other seven stand on their own, from the shoreline to near the top of the island.
Open all 12 Telescopes before combining that layer with Challenges. The three lowest telescopes have no nearby Challenge marker, so they do not help narrow a puzzle route.
When somebody gets lost
Voice chat in Big Walk is proximity based, so a teammate who has walked far enough away simply stops being audible. The island also has a day and night cycle, and after dark somebody a short way off the path can be very hard to pick out.
The Gear layer has starting markers for 8 Walkie-talkies, 4 Flare guns and 3 Megaphones.
Before splitting up, share a filtered map link or agree on one of the named stations above. That gives the group a clear meeting point without reading coordinates aloud.
Sharing a route without coordinates
Turn on only the layers needed for the next trip, centre the map on the destination and share the resulting address. The link preserves its filters and centre point, so another player opens the same view.
Maps in this guide
More Big Walk guides
Big Walk: All 46 Gourd Locations and 139 Gourd Stands
Big Walk marks 46 gourds on The Island, each one starting in a stand, plus 93 more stands with nothing on them.Read the guideBig Walk Tower Order and Keys: Red Tower First
Unlock the Red Tower first, cut its key along the marked trail, then enter the blue Map Room below it to pick up the Folding map and Compass.Read the guideBig Walk: All 84 Puzzle Locations and Player Counts
The Island has 84 marked puzzles, and 16 of them name how many players they want: 2, 3 or 4.Read the guideBig Walk Tool and Gear Locations: All 96 in 21 Types
The Island has 96 tool markers in 21 types, and five Gear types have one starting marker each.Read the guideBig Walk Map Room: Map and Compass Location
Unlock the Red Tower first, cut its key along the marked trail, then enter the blue Map Room below it for the Folding map and Compass.Read the guide
