Silksong Interactive Map: 5,019 Markers in Pharloom
The Pharloom map holds 5,019 markers in 20 layers across 31 areas, with 371 of them drawn the moment you open it and the other 4,648 waiting behind a switch.
The Pharloom map draws 5,019 marked places across the kingdom’s 31 areas. Open it and 371 of them appear straight away. The other 4,648 sit in layers you switch on when you want them.
Eight layers start on for immediate collection and travel planning. The twelve that start off would bury the sheet if they all drew at once.
What is on the map before you touch anything
| Layer | Markers | Where they cluster |
|---|---|---|
| Collectibles | 102 | Bellhart 17, the Citadel 14, Blasted Steps 10 |
| Benches | 85 | the Citadel 7, Far Fields 7, Blasted Steps 6 |
| Tools | 52 | the Citadel 9, Blasted Steps 5, Underworks 5 |
| Relics | 40 | the Citadel 6, High Halls 4, Whispering Vaults 4 |
| Lost fleas | 34 | spread thin, no area holds a cluster |
| Shops | 31 | Bellhart 5, Bone Bottom 3, Hunter’s March 3 |
| Bellways | 19 | the Citadel 4 |
| Memories | 8 | all eight in Verdania |
Those 371 markers form the default collection view. Benches and bell stations together give the cleanest travel view before another target layer is added.
Three of those layers carry stock as well as loot. A tool, collectible or relic that a trader sells is marked at the trader, so the map answers where to get a thing rather than only where one happens to lie.
Six of the eight open further. Click a layer’s name rather than its checkbox and it lists what is inside: benches divide into 73 benches and 12 bell benches, bellways into 12 bell stations and 7 Ventrica tubes, and Lost fleas into 27 ordinary fleas, Huge Flea, Kratt, Vog and 4 caravan stops. Collectibles, tools and relics divide by item, which is where the 19 Memory Lockets and the 12 pieces of Craftmetal are.
The twelve layers that stay off
Enemies is the largest layer at 2,261 markers, 910 more than Passages and about 45 percent of all 5,019 map records. That density is why the layer starts off.
- Enemies, 2,261 markers in 175 named kinds. The commonest single kind is the Gromling, at 52.
- Passages, 1,351. Room edges and the 75 doors between them.
- Levers, 368. Every switch and gate control in the kingdom.
- Rosaries, 219. Loose currency, including 19 Frayed Rosary Strings and one Pale Rosary Necklace.
- Characters, 211, covering 45 named ones. Shakra has 19 markers, Lost Garmond 17.
- Silk, 70, and Shell shards, 59. Refills and crafting stock.
- Black thread, 47. The corruption that spreads through the late kingdom.
- Battles, 38. Arena fights, thickest in the Citadel with 5.
- Quests, 13. Locked ways, 10. Challenges, 1.
Turn on passages and you can see whether two areas actually touch, which the artwork by itself does not tell you.
Reading Pharloom by area
The sheet is 5,355 by 4,812 pixels, and the 31 areas on it are nothing like equal. Five of them hold nearly half of everything: the Citadel with 663 markers, Far Fields with 422, Sinner’s Road with 312, Greymoor with 309 and Underworks with 301.
At the other end the Memorium has 15 and the Cradle 25. That changes how you read a cluster. A disc of 40 markers in Far Fields is ordinary; the same disc in the Memorium would be the whole area.
Zoom out far enough and markers group into discs with a count on each. The count is what sits inside the part of the map you are looking at, so panning across an area tells you how much of it you have left without opening anything.
Finding one thing by name
Search covers indexed item names, not every marker. Typing a mapped tool name such as Curvesickle or Wispfire Lantern goes straight to that entry. Localized item spellings work on the matching language version of the site. Generic groups such as Characters, Shops and Benches are selected from their layer or type list instead.
Search when you already know what you want. Filter when you want to see a whole class of thing at once and count what is left.
Marking places off as you clear them
Open any marker and its card has a Mark checkbox. Marks are the one thing the map remembers for you, and they live in your own browser rather than an account.
Hide marked clears what you have already collected off the sheet. The counter next to it tells you how many you have ticked on this map, and Clear marks wipes the lot for a new save.
Marks are stored per map. Pharloom is one map, so a single tally covers the whole kingdom. They do not travel between devices.
How overlapping marker counts work
The Tools layer has 52 markers: 27 room pickups and 25 shop listings across 39 subtype records and 38 searchable English names. Two Silkshot records share one display name, and repeated vendor stock creates several locations for the same Tool.
Bellways has 19 markers: 12 bell stations and 7 Ventrica entries. The two near-identical Cradle hub transforms are one physical station and appear once.
Use marker totals for route progress and the named-item totals for inventory progress. They answer different completion questions.
Maps in this guide
More Hollow Knight: Silksong guides
All 85 Silksong Bench Locations and Every Bellway Station
Pharloom has 85 benches spread over 26 of its 31 areas, and 19 fast travel markers, with 28 of those benches in areas you cannot fast travel out of.Read the guideSilksong Tool Locations Map: 52 Markers, 38 Names Guide
Pharloom's Tool layer holds 52 markers across 39 subtype records and 38 English names: 27 room pickups and 25 shop listings.Read the guideSilksong Memory Lockets and All 102 Collectible Locations
Pharloom's collectible layer holds 102 markers, 86 lying in rooms and 16 on traders' shelves, and 19 of them are Memory Lockets.Read the guideSilksong Lost Flea Locations: Reading the Flea Layer
Pharloom's Lost fleas layer holds 30 rescue locations and 4 caravan stops, and the caravan can be switched off in one click.Read the guideHollow Knight Silksong Boss and Enemy Locations Map
The Pharloom map contains 2,261 enemy markers and 38 battle locations; use search or the Enemies type list, then add route layers.Read the guide
