Silksong Interactive Map: All 5,022 Marked Places in Pharloom
The Pharloom map holds 5,022 markers in 20 layers across 31 areas, with 371 of them drawn the moment you open it and the other 4,651 waiting behind a switch.
The Pharloom map draws 5,022 marked places across the kingdom’s 31 areas. Open it and 371 of them appear straight away. The other 4,651 sit in layers you switch on when you want them.
The eight layers that start on are the things players usually hunt. The twelve that start off would bury the sheet if they all drew at once.
What is on the map before you touch anything
| Layer | Markers | Where they cluster |
|---|---|---|
| Collectibles | 102 | Bellhart 17, the Citadel 14, Blasted Steps 10 |
| Benches | 85 | the Citadel 7, Far Fields 7, Blasted Steps 6 |
| Tools | 52 | the Citadel 9, Blasted Steps 5, Underworks 5 |
| Relics | 40 | the Citadel 6, High Halls 4, Whispering Vaults 4 |
| Lost fleas | 33 | spread thin, no area holds a cluster |
| Shops | 31 | Bellhart 5, Bone Bottom 3, Hunter’s March 3 |
| Bellways | 20 | the Citadel 5 |
| Memories | 8 | all eight in Verdania |
Those 371 markers are the map most people want. If you only ever use one view, make it benches and bell stations together. That one saves the most walking.
Three of those layers carry stock as well as loot. A tool, collectible or relic that a trader sells is marked at the trader, so the map answers where to get a thing rather than only where one happens to lie.
Six of the eight open further. Click a layer’s name rather than its checkbox and it lists what is inside: benches divide into 73 benches and 12 bell benches, bellways into 12 bell stations and 8 Ventrica tubes, lost fleas into 27 fleas and 4 caravan stops. Collectibles, tools and relics divide by item, which is where the 19 Memory Lockets and the 12 pieces of Craftmetal are.
The twelve layers that stay off
The enemy layer on its own outnumbers everything else on the sheet four to one, which is why none of these draw until you ask.
- Enemies, 2,262 markers in 176 named kinds. The commonest single kind is the Gromling, at 52.
- Passages, 1,351. Room edges and the 75 doors between them.
- Levers, 368. Every switch and gate control in the kingdom.
- Rosaries, 219. Loose currency, including 19 Frayed Rosary Strings and one Pale Rosary Necklace.
- Characters, 213, covering 45 named ones. Shakra has 19 markers, Lost Garmond 17.
- Silk, 70, and Shell shards, 59. Refills and crafting stock.
- Black thread, 47. The corruption that spreads through the late kingdom.
- Battles, 38. Arena fights, thickest in the Citadel with 5.
- Quests, 13. Locked ways, 10. Challenges, 1.
Turn on passages and you can see whether two areas actually touch, which the artwork by itself does not tell you.
Reading Pharloom by area
The sheet is 5,355 by 4,812 pixels, and the 31 areas on it are nothing like equal. Five of them hold nearly half of everything: the Citadel with 663 markers, Far Fields with 422, Sinner’s Road with 312, Greymoor with 309 and Underworks with 301.
At the other end the Memorium has 15 and the Cradle 25. That changes how you read a cluster. A disc of 40 markers in Far Fields is ordinary; the same disc in the Memorium would be the whole area.
Zoom out far enough and markers group into discs with a count on each. The count is what sits inside the part of the map you are looking at, so panning across an area tells you how much of it you have left without opening anything.
Finding one thing by name
The search box reads every marker’s own name in your language, so typing a tool’s name goes straight to it. The names come from the game, which means Curvesickle and Wispfire Lantern both work, as do their Russian or Japanese spellings on those versions of the site.
Search when you already know what you want. Filter when you want to see a whole class of thing at once and count what is left.
Marking places off as you clear them
Open any marker and its card has a Mark checkbox. Marks are the one thing the map remembers for you, and they live in your own browser rather than an account.
Hide marked clears what you have already collected off the sheet. The counter next to it tells you how many you have ticked on this map, and Clear marks wipes the lot for a new save.
Marks are stored per map. Pharloom is one map, so a single tally covers the whole kingdom. They do not travel between devices.
Where our numbers differ from other Silksong maps
Two counts here read differently from the ones circulating elsewhere, and it is worth knowing why before you use them.
The Tools layer holds 52 markers because it plots both halves of the answer: 27 tools lying in rooms and 25 on traders’ shelves. Totals elsewhere run from 42 to 65 depending on which half a list counts and how it treats upgraded versions.
The Bellways layer holds 20 because one layer carries both the bell stations and the Citadel’s Ventrica tubes, and the Cradle’s tube hub appears in two states. Counted as separate systems the usual figure is 12 plus 7.
Those are what the layers contain rather than estimates, so you can line them up against whatever list you are working from.
Maps in this guide
More Hollow Knight: Silksong guides
-
All 85 Silksong Bench Locations and Every Bellway Station
Pharloom has 85 benches spread over 26 of its 31 areas, and 20 fast travel markers, with 28 of those benches in areas you cannot fast travel out of.
Read the guide -
All 52 Silksong Tool Locations: 27 Found and 25 Sold
Pharloom's tool layer holds 52 markers covering 39 tools: 27 lie in rooms across 17 areas and 25 sit on traders' shelves in 8 more.
Read the guide -
Silksong Memory Lockets and All 102 Collectible Locations
Pharloom's collectible layer holds 102 markers, 86 lying in rooms and 16 on traders' shelves, and 19 of them are Memory Lockets.
Read the guide -
Silksong Lost Flea Locations: Reading the Flea Layer
Pharloom's Lost fleas layer holds 33 markers, of which 27 are typed as fleas and 4 are the caravan's stops, and the caravan can be switched off in one click.
Read the guide