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No More Room in Hell 2 Maps: All 10 Maps and Modes

No More Room in Hell 2 currently has 10 maps: 6 Scenario maps, 3 Survival maps, and 1 training map.

Game build 1.0.4.0

No More Room in Hell 2 has 10 maps in the current map list: 6 Scenario maps, 3 Survival maps, and 1 training map. A match supports up to 8 players. Start with the mode, not the apparent map size. Scenario asks you to follow match-selected objectives. Survival uses defense zones, supply candidates, and extraction. CRC TRAINING CAMP teaches the controls and objective language before either one.

The complete No More Room in Hell 2 map list

ModeMapsWhat the map helps you find
ScenarioPOWER PLANT, POTTSVILLE, LEWISTON, BROADWAY, BEAULIEU HOSPITAL, RAVEN ROCKMission objectives, Locations, and Early Extraction candidates
SurvivalFLOODED, LIGHTHOUSE, NIGHT OF THE LIVING DEADDefense zone, Supply drop location, Early Extraction, and Extraction Point
TrainingCRC TRAINING CAMPMission objectives and Extraction Point

That gives you 10 map pages, but it does not mean every marker becomes active in one match. Scenario objectives are selected during the match. Early extraction markers are candidates. Survival supply markers show places that can be used, not a promise that every marked supply appears together.

Choose a map by the problem you want to solve

Open CRC TRAINING CAMP with objectives and extraction visible if you still lose time to the compass, interaction prompts, Infection, or basic combat. The training page separates those lessons into named objective markers, so you can return to the part you missed instead of repeating a blind lap.

Pick a Scenario map when you want a complete mission that changes its active steps from match to match. Open the relevant route layers on POWER PLANT to see the pattern. Mission objectives show possible work sites, Locations provide landmarks, and Early Extraction gives a fallback when continuing no longer makes sense. The same layer-by-layer reading works on all 6 Scenario maps.

Pick Survival when your group wants a fixed defense cycle instead of a chain of Scenario tasks. View the full Survival layout on FLOODED. Use the setup supply before the first wave, then route between the current defense zone, any additional supply enabled after a successful wave, and the extraction offered by the match.

How the Scenario maps differ on the map

POWER PLANT has objective candidates spread across industrial, transport, forest, wetland, and gate areas. It rewards checking the active objective name before moving. A marker elsewhere on the map may belong to another possible task.

POTTSVILLE is organized around town locations such as Town Square, while its named mission markers include City Hall and Bank. LEWISTON mixes landmark names with mission sites, so the category shown on a search result matters as much as the title.

BROADWAY places many mission names in an urban setting. BEAULIEU HOSPITAL uses wing and floor names for its objective markers, but its LootMap page does not use a floor selector. Follow the in-game signs and objective prompt for the final doorway or stair. RAVEN ROCK uses gates, tunnels, and facility names that make a landmark-first route practical.

What map size can and cannot tell you

The map list does not publish a single comparable travel-distance figure for all 10 locations. A larger-looking canvas is not enough to rank difficulty. Interior access, current objective selection, enemy pressure, and the distance between usable route points all change how long a run feels.

Use marker structure instead. A compact page with floor-named hospital objectives can still require careful access decisions. A map with widely separated named areas may be easier to read if your group agrees on the same landmark. For route planning, count the necessary transitions in the current task rather than judging a map by its outline.

A reliable setup before the match

  1. Choose the mode and open the matching map page.
  2. Turn off layers that do not answer the current question.
  3. In Scenario, match the exact objective text shown in the game to a mission marker.
  4. In Survival, identify the defense zone first and keep early and final extraction available as references.
  5. Share the filtered view with the group before anyone separates from the route.

If your selected objective does not appear to match an old walkthrough, trust the current objective log. An earlier release changed several Scenario flows, and these guides cover build 1.0.4.0. The common mistake is treating every possible marker as a required stop. A cleaner map is more useful than a route that tries to visit the whole map in one run.

Maps in this guide

  1. No More Room in Hell 2 Scenario Objective Map Routes

    Build each Scenario route from the current objective log, a matching mission marker, one named landmark, and an enabled early extraction option.

    Read the guide
  2. No More Room in Hell 2 Map Difficulty: Best First Map

    Start at CRC TRAINING CAMP, then choose BEAULIEU HOSPITAL, POTTSVILLE, or FLOODED for the mode and navigation skill you want to practise.

    Read the guide
  3. No More Room in Hell 2 Survival Mode Maps and Routes

    Survival has 3 maps and 3 waves of about 5 minutes; success adds supplies, while 2 failed waves unlock early extraction.

    Read the guide
  4. No More Room in Hell 2 POWER PLANT Code and Objectives

    POWER PLANT has no single keypad code that works for every match; follow the active objective, find its current clue, and use the map for possible sites.

    Read the guide