Mistfall Hunter Enemy and Boss Locations: 3,781 Mapped
The enemy layer holds 3,781 spawn markers and starts switched off on all three maps: 1,894 in Hallowgrove, 1,191 on Brandrgarde North and 696 on Brandrgarde South.
Layers this guide uses
- Hallowgrove
- Enemy spawns 1,894
- Brandrgarde North
- Enemy spawns 1,191
- Brandrgarde South
- Enemy spawns 696
Everything the Gyldenmist has turned sits in one layer, and that layer starts switched off. Hallowgrove holds 1,894 enemy spawn markers, Brandrgarde North 1,191 and Brandrgarde South 696, and you will not see any of them until you turn the layer on yourself.
That is what makes a link like Hallowgrove with enemies showing worth having. It opens the map with the one layer you would otherwise have to go find in the panel, and with the container clutter out of the way.
What the enemy layer holds
The layer covers the spawns these three maps carry for build 24708702. Most markers name what spawns there, and some do not.
| Map | Enemy markers | Named types | Markers with no name | Enemy markers per container |
|---|---|---|---|---|
| Hallowgrove | 1,894 | 44 | 58 | 1.24 |
| Brandrgarde North | 1,191 | 54 | 302 | 1.48 |
| Brandrgarde South | 696 | 48 | 63 | 1.05 |
The last column is the useful one. Brandrgarde South is the calmest map in the game, with roughly one enemy marker for every container. Brandrgarde North is the busiest, at close to three enemy markers for every two containers, and it carries the most named types of any map at 54.
Hallowgrove’s total is inflated by one spawn. Hallowgrove Woodling accounts for 652 of its 1,894 markers, more than a third of the map, and more than any other named spawn anywhere in the game. Strip it out and Hallowgrove drops to 1,242 markers against 1,528 containers, which is quieter than either Brandrgarde map.
Named spawns on the Brandrgarde maps
Ten named types appear on the Brandrgarde maps and nowhere else.
| Spawn | Brandrgarde North | Brandrgarde South |
|---|---|---|
| Penitent | 98 | 33 |
| Lamplighter | 33 | 20 |
| Guard | 24 | 16 |
| Brandrgarde Captain | 8 | 6 |
| General’s Guard | 5 | 10 |
| Fungus Matron | 5 | 3 |
| General Harald | 2 | 5 |
| Flesheater | 3 | 2 |
| Twinblade Warrior Statue | 2 | 2 |
| Blister Wasp | 1 | 3 |
General Harald has one marked position on each map, and both come with the same supporting cast. On Brandrgarde North the markers stack at around x 1,017, y 1,652, with five General’s Guard markers, a Brandrgarde Captain and a Flesheater in the same small area. On Brandrgarde South they stack at around x 1,017, y 1,057, with ten General’s Guard markers just below them.
The difference between the two is entirely about the walk home. The South position has 33 enemy markers inside 150 units, a Soul Ferry 162 units away and a traversal marker only 33 units away. The North position has 28 enemy markers in the same radius and the nearest exit 814 units away, because every exit on Brandrgarde North sits in the upper half of the map. Same fight, very different odds of keeping what drops.
Brandrgarde Captain is not tied to one place. Its 8 markers on North and 6 on South are spread right across both maps, and one of the North markers sits inside the Harald cluster. Strawer Chief works the same way, with 2 on North and 8 on South.
Named spawns in Hallowgrove
Five named types appear only in Hallowgrove.
| Spawn | Hallowgrove |
|---|---|
| Hallowgrove Woodling | 652 |
| Soulreaver Servitor | 64 |
| Clawslave | 32 |
| Eeryl | 13 |
| Intrush | 13 |
Eeryl and Intrush are the two worth planning around, because neither is anchored to a single place. Their 13 markers each are scattered across the whole map rather than clustered, Intrush from y 302 near the top edge down to y 1,577, so you can meet one almost anywhere. Neither appears on either Brandrgarde map.
Soulreaver Acolyte appears on all three maps, but only just: Hallowgrove has 69 of them against 7 on Brandrgarde North and 5 on South. Parading Corpse is the same story, with 15 in Hallowgrove against a single marker on North.
Strawer Chief has its heaviest presence here at 16 markers. Tyrannical Executioner appears on all three maps but never more than 3 times on any of them.
Elite markers
Every elite variant carries the word Elite in its name, so they are easy to pick out of the layer list.
| Elite type | Brandrgarde North | Brandrgarde South | Hallowgrove |
|---|---|---|---|
| Elite Corroded Soldier | 61 | 43 | 115 |
| Elite Corroded Priest | 39 | 33 | 42 |
| Elite Corroded Archer | 20 | 4 | 26 |
| Elite Lizardfolk Warrior | 20 | 7 | 29 |
| Elite Berserker | 3 | 3 | 3 |
Counting the combined markers as well, 224 markers on Hallowgrove carry an elite name, 161 on Brandrgarde North and 103 on Brandrgarde South.
Hallowgrove has more than twice as many Elite Corroded Soldiers as Brandrgarde South, and roughly four times the Elite Lizardfolk Warriors. Brandrgarde South is the lowest or joint lowest on every row, with only 4 Elite Corroded Archers to Hallowgrove’s 26.
Elite Berserker is the rarest, at exactly 3 markers on each of the three maps.
Markers that list more than one spawn
Some markers record two or more possible spawns at one point, and they appear in the layer list under a combined name such as Sacred Chamber Priest / Elite Corroded Priest. There are 31 of these on Brandrgarde North, 25 on Brandrgarde South and 23 in Hallowgrove.
They matter when you are filtering. On Brandrgarde North, switching off Elite Corroded Priest hides the 39 markers under that exact name and leaves the combined ones showing, so the map still has elites on it. If you are trying to clear the layer down to one threat, check the combined rows too.
The longest of them is on Brandrgarde North, a single marker listing Corroded Soldier, Sacred Chamber Priest, Elite Corroded Soldier and Guard together.
Day, Night, Solo and Team
Click any enemy marker and its card names the conditions it was recorded under.
On the Brandrgarde maps, 516 of North’s enemy markers carry a Team label and no Solo one, against 122 with Solo and no Team. On South it is 355 against 118. Both maps have markers with no run mode label at all: 302 on North, 63 on South.
Hallowgrove is the only map that uses Day and Night. 529 of its 1,894 enemy markers carry a Night label, and 26 of those carry no Day label at all, the only markers anywhere in the game labelled for night alone.
None of these counts is a headcount of what you will fight. Read them as what the maps record, then open a marker and check its card before you plan around it.
Using the layer while you play
The enemy layer is most useful combined with something else. Brandrgarde North with enemies and objectives shows which of its 47 task markers sit inside a crowd, which is the question that decides whether a task is worth taking.
Hallowgrove with enemies and containers together opens on the worst patch on that map, where 149 enemy markers sit inside a 200 unit circle. It also has two exits and a merchant in the same circle, which is why people go there anyway.
For a calmer comparison, Brandrgarde South with enemies on is the same view of the quietest map in the game.
Maps in this guide
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Mistfall Hunter Hallowgrove Loot Route: 5 Stops, 372 Chests
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