Elden Ring Interactive Map: All Locations and Layers
The complete atlas covers 19,806 placements in the Lands Between and Realm of Shadow, with 26 searchable categories and a continuous surface and underground map.
Layers this guide uses
- The Lands Between
- Sites of Grace312
- Bosses164
- Dungeons & Entrances111
- Map Fragments19
The Elden Ring interactive map covers 17,937 placements in the Lands Between. The Realm of Shadow map adds 1,869 more for Shadow of the Erdtree. Together they provide 19,806 map records in 26 categories.
A placement is a point from the game data, not a promise that every point is a unique collectible. The same NPC can appear at several quest stages, an enemy type can have many fixed spawns, and a pickup can contain more than one item. The counts describe what the map can locate.
Start with four useful layers
Opening all 26 categories at once makes a full-world view difficult to read. Begin with Sites of Grace, Bosses, Dungeons, and Map Fragments. Those four layers answer where you can rest, which encounter is nearby, whether a cave entrance is easy to miss, and which regional map is still fogged.
Use category links when you know the kind of target:
- Sites of Grace for fast-travel and checkpoint planning.
- Bosses for field, dungeon, and major encounters.
- Dungeons and entrances for caves, catacombs, tunnels, and larger interiors.
- Map Fragments for the regional pillars that clear the in-game map.
Add equipment or material layers only when they solve the next task. Search is usually faster than scanning hundreds of weapon or upgrade-material markers.
Surface and underground share one map
The Lands Between puts its underground regions below the surface on the same vertical map. Pan down for Siofra River, Ainsel River, Nokron, Nokstella, Deeproot Depths, the Lake of Rot, and Mohgwyn Palace. Their markers use the same search and category filters as Limgrave or Liurnia.
If a search result moves the camera far below the surface, check the nearby region label before assuming the marker is wrong. Shared links preserve the selected marker, active categories, and exact view.
Use search for names and layers for unknowns
Type a known name such as Church of Elleh, Starscourge Radahn, or Scadutree Fragment into search. A unique result moves to that point and opens its details. Repeated names appear as one grouped result; select it to frame every match, then choose the full-strength pin you need. Search is best when the game or a quest gives you a name.
Layers are better when the name is unknown. A missing Golden Seed belongs under Flask Upgrades; a spell belongs under Sorceries and Incantations; a merchant belongs under NPCs and Merchants. Open one layer, inspect the part of the map you are currently clearing, then hide it before changing tasks.
Keep a personal checklist
Open a marker and mark it found after confirming it in the game. Found state stays in the current browser, and completed pins fade so unresolved locations stand out without removing any map data.
Progress is kept separately for each stable marker ID. This matters for repeated names: two Sites of Grace or NPC stages can share related text without sharing checklist state. Copy a selected marker link when you want to return to that exact placement.
Move between the base game and DLC
The two world tabs keep their own camera, layers, and progress. Use the Lands Between for the base game and its underground regions. Use the Realm of Shadow for Scadutree Fragments, Revered Spirit Ashes, DLC bosses, and the expansion’s Sites of Grace.
For a clean first session, open the Lands Between orientation view and choose a region. When you enter the DLC, use the Realm of Shadow progression view rather than mixing both worlds into one checklist.

