LootMap

Mistfall Hunter Traversal Locations and Route Planning

Mistfall Hunter records 14 generic Journey points on Hallowgrove, 22 on Brandrgarde South and 8 on Brandrgarde North.

Game build 24708702

Layers this guide uses

The Mistfall Hunter Traversal layer records 44 Journey points: 14 on Hallowgrove, 22 on Brandrgarde South and 8 on Brandrgarde North. The map does not identify the transition subtype, so verify the terrain and live interaction when you arrive.

Use it when a straight line on the map is blocked or when the route needs a safer level change.

Traversal coverage

AreaTraversalExtractionEnemy spawns
Hallowgrove14181,894
Brandrgarde South2238696
Brandrgarde North8221,191

South has half of all traversal records and the largest extraction network. North has only eight traversal markers against 1,191 enemy spawn candidates, so each known shortcut matters more when a direct lane is crowded.

Add traversal after choosing the destination

  1. Pick an extraction point or objective.
  2. Draw the direct route from the current area.
  3. Turn on Traversal and look for a useful level change near the blocked section.
  4. Add Enemy spawns around the transition and exit.
  5. Keep one fallback path that does not depend on a Journey point being active.

Traversal is a supporting layer. Opening it alone shows where transitions exist but not why you would use them.

Resolve a vertical route

A loot or objective pin can appear close while sitting on another level. Search the target, then add Traversal and inspect the nearest Journey point. The usable transition may begin farther away than the target pin.

This is the main reason a marker can feel inaccurate in a fortress or ruin. Its horizontal position is right; the route to its floor is the missing information.

Keep a fallback route

Journey pins are possible transition points, and a raid may leave some inactive. Use the shortcut when it appears, but keep an ordinary route as the fallback.

Do not make one transition candidate the only path to extraction. If it is absent or unsafe, the route should still reach a known path or second exit.

Pair traversal with the right layer

South traversal plus exits contains 60 points and gives a clean navigation sheet. Add Loose loot for a fast pickup loop, Objectives for a task run, or Treasure after searching one chamber area.

Enemy spawns are useful for the final decision and noisy for the whole plan. Turn the 696, 1,191 or 1,894 enemy candidates on only after the route has been narrowed.

Learn the transitions

Mark a traversal point after you can recognise it from the approach. Hide marked during practice and the unfamiliar transitions remain. Because marks are stored per area, learning Brandrgarde South does not make North look complete.

For a recurring loot route, leave the few transitions you actually use visible. The full 44-point set is a study map; a live route should usually need only two or three.

Maps in this guide