{"v":1,"locale":"en","strings":["Reloading Point","Technical Tunnel Descent","Scorcher Technical Tunnel","Abandoned Hamlet","Waste Processing Station","Lonely Grave","Pile Driver","Buryakivka","Sphere","Parking Lot","Military Checkpoint","SIRCAA Main Building","Commissary","Slag Heap","Sheltered by a landfill on one side and a mound of industrial debris on the other, the Slag Heap stands as the sole neutral ground in Garbage. It attracts members from rival gangs, loners, and all manner of Zone inhabitants, including diggers scavenging for valuables amid the mountains of discarded technology, all converging here to rest and trade.","Conjoined Wagons","Cement Factory","Constructed to help deal with the aftermath of the first Chornobyl disaster, the Cement Factory and its surroundings now fall under the jurisdiction of Duty. Although its influence has diminished, the group remains steadfast in its struggle against the Zone and everything it begets.","South Cooling Tower","Scar","Concrete Forest","Promin CMD Factory","Crystal SCS","Eastern Tunnel","Prypiat-1 Checkpoint","Cherevach","Motor Depot","Prypiat Substation","Block D","Pumping Station","Fault","Agricultural Workshop","Icarus","Occupying an abandoned Young Pioneer camp in the Swamps, Icarus is a Ward base originally established to safeguard SIRCAA from external threats. As SIRCAA implemented an independent security system of its own, Icarus gradually lost its strategic importance and fell into a state of visible decline.","Repair Station","Comms Center","Old Mill","Ahroprom Research Institute","Hydroelectric Station","Helicopter Base","WSD Base","Electric Field","Bulldoser Cave","Abandoned Science Campus","Radio Center Club","Bog Poppers","X17 Lab","Fishing Pier","Izumrudne","Conflagration","Transport Tunnel","Quarry","Circus","Scorcher Checkpoint","Barge","Intercom tower","Claw","Friendship Kindergarten","Department Store","Storage on the Hill","School","Sawmill","CSC","Perimeter Dam","Helicopter Wreck","Post Office","Perun’s Hill","Tech Zone Checkpoint","Central Checkpoint","Plant Boiler Station","SIRCAA Exterior Checkpoint","Chemical Tanks","Army Warehouses","Skadovsk","The Skadovsk, an old cargo ship grounded since 1986, is the unofficial hub of Zaton. Beard, her captain of sorts, makes sure there’s a spot for everyone aboard. The Skadovsk is the perfect place to take a breather, enjoy a drink, and gear up for the next adventure.","Eastern Checkpoint","Military Unit","Explosion Funnel","Bloodsucker Village","Kazkovyi Camp","Burning Rift","X15 Lab","Ribs","Canning Factory","Distribution Substation","Kopachi","River Port","Bridge to Lymansk","CDIA","Northern Checkpoint","Kindergarten","Field Radiobiology Base","Hydrodynamics Lab","Fishing Hamlet","Vent","Ranger Station","Infirmary","Klyvyny Waypoint","Dredger","Monolithian Gathering","Depot","VPC Mirror","Rostok","The Rostok Factory acts as Freedom’s central hub, embodying the most cherished dreams of all traders throughout the Zone. Here, the biggest deals are struck and the most fascinating curiosities change hands. Even a brief rest here is a delightful experience, for, apart from their trading expertise, Freedom members are renowned for their remarkable ability to enjoy themselves.","Daredevil Path","Material Assets Storage","Bridge of Death","Old Barge","Fire Depot","Sand Mine","Rudnya-Veresnya","Laundry","Orbita Station","The Ward's Outpost","Pontoon Bridge","Toxic Bog","Abandoned Farmstead","Strumok Milk Shop","Maintenance Yard","Burning Fire Depot","Hunter's Hut","Meat, Fish, Vegetables","Swinery","Music School","Forester's Shack","Marshes","Mire","Cooling System","Dire Thicket","Death Cave","School Stadium","Quiet's Camp","Cherevach Cemetery","Stone Village","Levitating Silo","School №1","Horodyshche Hamlet","Polissya Collective Farm","Rostok Depot","Mobile Building Enterprise","POL Depot","Transformer on the Island","Pontoon Depot","The Brood","Bookstore","Lisovyi","Watchpost","Detention Center","Garages","Radiation Hazard Signs Storage","Iron Forest Gate","Mindscrew","Trailer Dump","Temporary Warehouse","Pig Farm","\"White House\"","Flea Market","Perimeter Decontamination Center","Volkhov SAM","Shopping Mall","Old Church","Floodplain","Ferris Wheel","Fluoridation Station","Dam","Repair Quay","Pallet Warehouse","Cage","Roofed Warehouse","Commissary Store","Hangar","Yaniv","Yaniv Station","Shelter","This is the base of Noontide, a group comprised of ex-Monolith soldiers who found new purpose under the leadership of Strider following the events of 2012. Given the general aversion towards former Monolithians in the rest of the Zone, this stronghold on Wild Island has truly become their shelter.","Start Shop","Red Fortress","Factory","Port Cranes","Unit Pumping Station","Dig Site","Forest Cemetery","Industrial Hospital №126","Kupovate Collective Farm","Chystohalivka","Nuclear Waste Burial","Snork Cave","Malachite Checkpoint","Market","Vehicle Park","Burnt Farmstead","Offloading Terminal","Malachite Repair Facility","Chemical Plant","Formerly the headquarters of the renowned Spark group, the Chemical Plant is now the central hub of the Ward’s activities in the Zone. Korshunov has the entire area under control, and stalkers and bandits are a rare sight here nowadays, having been replaced by Warden patrols and the occasional Duty soldier.","Polissya Hotel","Mirage","Maze","Cabin","Enerhetyk Palace of Culture","A remote Corps ourtpost in Prypiat, the last little safe haven in the town the Monolith has returned to. No matter what comes next, the Corps will guard this place with their lives: surrendering it means giving up all of Prypiat.","Scientist Helicopter","Mill","Tunnel Camp","Nagirtsi Village Cemetery","Central Elevator","Boiler House","Brain Scorcher","Witch's Circle","Deaf Meadow","Hlynka","Olimpiya Cafe","Roadside Shop","Boathouse","Bread Factory","Rozyizhdzhe","Zustrich Canteen","Prometheus Movie Theater","Lodochka's Lab","Officer's Quarters","Choppers Field","Chasm","Cowsheds","Clear Sky Base","Level Crossing","Outer Checkpoint","City Boiler House","Krug Antenna Complex","Arms Depot","Fish Farm","Drainage","Plant","Underpass Exit","Zalissya Bar","Magnetic Cave","Old Mine","Military Tunnel","SKD Assembly Unit","Azimuth Station","Car Dump","Stechanka","Trailer Camp","Swamp Tram","Shevchenko","The forlorn and deteriorating remains of a cargo ship that has miraculously withstood the ravages of Emissions. While the Shevchenko may provide a refuge to wait out inclement weather or pick up odd jobs, anything of importance in Zaton happens aboard the Sultansk.","Boiler","Railway Maintenance Facility","City Park","Troposphere Comm Station","SES Polygon","Ahroprom Factory","Rookie Village","Once a haven for newcomers, this village has now fallen into disrepair. Despite its proximity to the Zone’s border and well-preserved buildings and basements, rookie stalkers opt for Zalissya nowadays. Nevertheless, Sidorovich, the local dealer in equipment and information, refuses to accept this state of affairs and remains determined to restore the Cordon to its former prominence.","Dusty Cable Tunnel","Malachite Railway Tunnel","Lokomotyv Vehicle Station","Kolosok Bakery","Cave Network","Vehicle Graveyard","Scientists' Bunker","Energiya Vehicle Station","Hell","Poisonous Hole","Tunnel under Lake","Pipe Yard","Scientist Bunker","ARL Building","Water Tower","Lishchyna Facility","Gas Station","Opachychi","Yantar Production Complex","Duga Substation","Lviv","Second Vanguard","Chornobyl-2 Checkpoint","Rozsokha Station","Weather Station","Sunny Kindergarten","Spark Bunker","Symbiont","Containers","Fisherman's Cabins","Machine Tractor Station","Grocery Store","Pioneer Camp Bus Stop","Electro-Tunnel","Bulba","Science Campus Checkpoint","Mist","Tornado","Wandering Lights","Fire Whirl","Poppy Field","Bases","Shelters","Beds","Teleporters","Camps","Lone Stalkers","IPSF","The Ward","Monolith","Duty","Bandits","Noontide","Mercenaries","Spark","Freedom","The Corps","Sultan’s Bandits","Scientists","Anomaly Fields","Stashes","Stomper’s Stash","I've got a bad feeling about this meeting. I’d better hide some stuff just in case. There’s a house in the village with a stove and an intact root cellar. I’ll leave it there, in the corner.","Gas Station Stash","I stocked up on food and even found a bag that odors can't get through. The wild animals here are hungry.","Crane Stash","I saw a light on the very top of the highest crane yesterday. Someone was hiding loot there – that’s gotta be it! As soon as my watch ends, I’m climbing that thing. There must be something valuable up there!","Vova Cork’s Stash","I hid the cargo in the basement of the Krug Antenna Complex. Stalkers never go there, so it’s safe. I tossed the bag on top of a pipe in the corner of the hallway, so it's gonna take some jumping.","Baptist Hill Stash","Sure, I had some boars on my tail, but is that a good enough reason to shoot at me? I’m not a boar! Whatever... we’ll meet again, you'll see. I’d better stash the loot here in the hut, just in case.","Sukhin's stash","Something feels off. Won't hurt to stash some stuff. Just in case.","Elevator Tower Stash","The Gaffer’s right: loot loves quiet folks. My pals were busy squabbling about that stalkers’ stuff, so I just helped myself to a fair cut. Hid it at the elevator tower. No pig can fly all the way up there.","Vadyk Firecracker’s Stash","How come no one's noticed that nice little spot under the pier? Am I the only smart one around here? It’s the perfect place to squirrel away some loot.","Silence","Stash under a Balcony","I hid some loot in a nook on the first floor of Energetik Palace of Culture, under the balcony. It was too heavy to carry in one go. Hopefully I can pick it up next time.","The Journalist's stash","Re-Hidden Loot","You were hoping to get some goodies here, huh? Fuck you. I hid everything in a much better place. You'll never find it. And when you’re all nice and dead, I’ll come back for my stuff.","Akopyan’s Stash","David Akopyan’s Stash","Kuzya’s Stash","I hid our loot under the trailer, behind the right wheel. There are some pallets piled up right next to it, you can’t miss it. Let the boys know where to bring their contributions. The stalkers won’t be nosing around while we’re hanging out in the village.","The Zone teaches me quickly - I'm becoming picky. Even when it comes to weapons. Now I won't be carrying a piece if the ammo costs me an arm and a leg. The less my ruck weighs, the faster I can run, the longer I can live.","Father Valerian’s Stash","I’m leaving my loot at an abandoned checkpoint to the south of the cemetery. No one will go snooping around there. There's nothing but mutants there — mutants and us loners.","Hunter’s Stash","Had to leave some loot in the cave with the bulldozer. Those damn snorks won’t leave me alone. Just you wait — I’ll get me some slugs, and then I’ll take care of you bastards...","Koldyba’s Pigsty Stash","I left a stash behind some crates in one of the pigsties. They all look alike, those damn pigsties... every time I end up looking in the wrong one and start thinking my loot got ganked.","In the Zone, the situation can change within seconds. While I was trying to hide from an IPSF soldier, a chimera attacked him. We beat it together, but the guy's wounds were so bad he was a goner. I remember it like it was yesterday.","Cement Factory Stash","I left the cargo in the anomaly field at the Cement Factory. Wouldn’t want to lose it to bandits again. I’m so fed up with running back and forth for it. Maybe it’s a good idea to pay for protection.","The Journalist’s stash","Before the Zone, I couldn’t hit the broad side of a barn. Tried it once at a range, just for fun. This weapon makes it almost easy. My fingers start remembering something they were never trained for.","Overlook Stash","What a view! I’d love to sit here with some buddies, a guitar, and a bottle... but I have to haul my loot to the Sultan instead. All the more reason to come back later.","Scientists’ Stash","I left some supplies in the safe. You’ll find the combination on the collar of test subject #48.","Sashko Eight-Ball’s Stash","The underground area beneath the Concrete Forest is one hell of a maze. I stashed some goods by the wooden spool under the stairs. It’s a secure spot... as long as no one’s tailing me.","Medulin's stash","You have to be prepared for anything in the Zone. The stash is in one of the two wagons on the railway tracks. It even has enough medkits to patch up a small crew.","Gloomy’s Stash","I’ll leave some supplies here for an emergency. If it gets stolen… well, so be it.","Boiler House Stash","I had them hunting me all the way there, and that wasn’t part of our agreement. So I left your cargo inside the Boiler House. Good luck getting it yourself. I’m keeping the advance payment.","I led this gear's previous owner right into a Spark ambush. Do I feel guilty? No. This was no scientist, but a Mengele from SIRCAA. And he is not the only one. Now I know that.","Commander’s Safe","I played cards with the commander and lost my shirt. But I know he has a safe for his valuables. I’m gonna take an impression of the key next time the bastard goes up to the roof for a smoke.","Bridge Pillar Stash","Okay, guess that wasn’t the best idea I've ever had. I left a stash, but there's no way I’m going in the water again. It can stay there for all I care.","Valik Lummox’s Stash","Those greedy bastards won’t get a single coupon from me. I left a stash in case I get cornered. I’m gonna shoot them one by one.","At last, I met the Monolithian I heard so many frightening things about. But Strider doesn't like talking about the past. He even gave me his kit, - out of sight, out of mind.","Rookie’s Stuff","I hid some supplies on the beams by the two-story building at the decontamination station in the Lesser Zone. I don’t think anyone will look there.","Snug Stash","A stash like this saved me once. Maybe this one will save a life too.","Wisp’s Stash","I left another backpack on the train by the Curved Bridge. It’s a well-known place, so the backpack has to get picked up real soon. Good thing it’s not far from the store.","Tunnel Stash","So much treasure, I can’t even carry it all in one go. I'm sure I’ll be back for it.","Dead Stalker’s Drop","Hopefully I'll find it all here when I get back from the Slag Heap.","Cooling Towers Stash","The Zone took all my pals — Salami, Ark, even Knife... good guys, that’s what they were... I hid their stuff at the Cooling Towers, in an old workshop. No one goes there anyway.","Zulu’s Stash","The Eastern tunnel is a good place for a stash. No one will go looking there. It’s also a perfect opportunity to see what the new recruits can do.","Pig Farm Stash","The padlock’s all rusty, I can see it through the window. And a padlock that big can only mean one thing: there’s something valuable inside.","Rybyakin’s Stash","I hid some stuff on the bus roof. No one will find it unless they know exactly where to look. Plus, there’s the radiation.","I still can't get used to death being just another day in the Zone. So I can't take this rifle. If I make it out alive, I'll make sure to write about its owner. This man's life is a novel waiting to be published.","Vitya Shepherd’s Stash","I stashed my loot in a locker at the train station. I also left some nasty surprises for unwelcome guests, so watch your step.","Grave Stash","Stashed some loot in the grave under the wheel — and some nasty surprises in all the rest. Now any merc who follows me can rest in pieces. And that cat, too. There’s a cat there, I could smell it.","Stash under the Bridge","Those mercenaries have good equipment and decent pay, but will they miss an opportunity to rob a simple stalker? Never! So I had to hide some loot under the bridge close to checkpoint.","Mykola Turga’s Stash","Good thing my partner told me to meet him at the dam! Who would ever expect to find such a good stash of food here in the sticks? If Rowboat doesn’t show up soon, there'll be nothing but breadcrumbs left.","Bandits’ Hiding Spot","It’s a good place to hide stuff, right next to the hut and visible from a distance. If anyone goes near my stash at the vehicle station, I’ll see it right away.","Electric Field Safe","It’s a good hiding place. I’m surprised the electronics are still functional. Hopefully they still are... anyway, the code is stick, cobra, porthole, infinity.","Skull's personal stash","A stash for the last mission. Get it done, and I'll talk to S as promised. He knows how to hide from the Ward and the ones above them, especially on the Mainland. Don't let me down. Nord.","Warden’s Stash","The situation has changed. I left the cargo in the cave. Proceed with caution, preferably at night.","Stash from Root","Some crazy loners left a stash inside an anomaly. I don’t think there’s anything in there that’s actually worth the risk, but I wouldn’t mind offering the coordinates as a gift.","Last shipment. Smart – leaving Nord before the event. To hell with the laboratory, we only need the technology. Get rid of everyone who knows about it, and I'll teach you to hide from our enemies on the Mainland. Chekhov.","Elevator Roof Stash","Mom always told me never to climb up so high I can’t get back down... I sprained my ankle on my way back. Well, at least my loot is safe now.","Elevator Stash","I hid the loot on the roof of the elevator. The place is safe — unless you fall to your death, that is.","Legendary Stash","I had to get to my rookies fast, the backpack was too heavy, so I left it behind. Tossed it on the roof of a caterpillar tractor west of the Flea Market. The artifacts inside are worth a fortune...","Monolithian Stash","May those who first hear the voice of the Monolith equip themselves in order to defend it.","Zhorik’s Stash","If you know about this stash, you’re one of us. Don't take more than you need. The Zone doesn’t like greedy folks, and you-know-who likes them even less.","Now I am a murderer. But after what the Brood did to Shell, I had no other choice. I hate them! Strider is not one for retaliation, but he would have approved this kind. I will leave all of Shell's things here.","Stash for the Shah","You can use it to settle petty squabbles and hassle chumps — or you could reshape the balance of power in the Zone. It's your choice.","You know what's at stake. We need to stay off the radar until their secrets are uncovered. Kill everyone who could expose us. Don't let me down. Nord.","Sidorovich is one suspicious guy, not a big fan of journalists. Didn't want to sell me anything at first. Had to run some errands for him to get a Sunrise.","I knew I would end up in Prypiat. What I didn't know was what I would become - one with no trust or faith. But I have no regrets. Apart from the fact I now have to admire Her beauty through a riflescope.","The Shah’s Stash","I got a gun delivered from the Mainland. What a beaut! Cost me an arm and a leg, though. I’m putting a couple of goons to protect it from stalker scum before I have a chance to put it to good use.","Ordinary Stash","No one will think to look here.","Hidden Backpack","When you find your backpack, I suggest thinking long and hard about alcohol and the effect it's had on you. You’re lucky I've known you since we were kids, otherwise I wouldn’t be hiding your stuff.","Stuff at the Square","I buried some stuff by the central square, in plain sight. No one will even think to look there. Except maybe rats...","Stolen Roof Stash","They think I’m a rookie, so it’s safe to mess with me. They should think again. I’m making my own private stash up here on the roof. My fair share of the loot. They won’t find it in all the dust.","Poppy Field Stash","I've got a stash by a hut in the Poppy Field. The radiation warning signs around there ought to keep rookies away. The mutants will scare off all the rest.","Rascal's stash","Rascal, your financial investment is behind the box in the booth. This time, be careful with the tripwire. Take it only if absolutely necessary.","Report about a Completed Mission","[00:45] Mission complete, Commander. We lost two men, and one is heavily wounded. We’re on the move to Wild Territory. Restocking from our stash in the Automotive Tunnel on the way. I’ll report as soon as we get there.","Zakhar Babay’s stash","There's a lot of people at the Garbage — plenty of fools for my share. But a stash for a rainy day is never a bad idea. Just in case someone slips away","Before I met the owner of this revolver, I never believed that Freedom organized mutant safaris for rich foreigners. Where Duty works hard, Freedom makes a pretty penny.","Roosevelt’s Stash","Let those sanctimonious assholes think they got rid of me. There’s no such thing as ex-Duty. I’ll be back, and I’ll make good use of this stash.","Substation Stash","I don’t accept returns. Just can’t afford it. Here’s an artifact to compensate you for the inconvenience. If you hear any strange noises, that's just the anomaly in the drill field messing around.","Military Checkpoint Stash","The sergeant got too cocky for his own good. He wants a cut. I’ll have to send the location of our checkpoint stash to the military police. It'll be hard to replace him, but not impossible.","Bandits’ Stash","Just my luck! I brought that artifact to Sidorovich, got my pay — and got mugged by bandits! Good thing I know where they stashed my stuff. I need to find a friend to help me get it back.","Checkpoint Roof Stash","If the sergeant doesn’t notice, I’m good. I didn’t let anyone in, Sarge, I swear! I’ll fix the fence and the log, and then everything’ll be peachy. The stuff has to get moved from the roof, though. Too much radiation.","Hydroelectric Station Stash","Found a nice box with a combination lock at the Hydroelectric Station. Had too much loot on me, so I stashed some there. The code is 0666. I’d better come back for it soon, before the Monolithians show up.","Headlight’s Stash","I left a stash at the Ribs, near the concrete fence. Stalkers barely make it out of there alive – if they make it at all. Hopefully those medkits can save someone’s life.","Stash by the Cafe","The stuff is in the structure next to Olympia Cafe. I’m keeping the key myself for safety reasons.","These trophies bring everyone closer. People cherish them and thank the Zone - for staying alive after meeting their first owners. However, I didn't get all this from the Monolithians themselves.","Bag on the Checkpoint Roof","I’m sick of following orders. I’m not cut out for this. Stashed a couple of magazines in the bag. They won’t find it on the roof.","Bodies","Fireball","A common artifact found in thermal anomalies. Surprisingly cold to the touch, the Fireball exhibits a temperature difference of 500 degrees Celsius between its membrane and core.","Battery","A common artifact found in electro anomalies. The high-frequency alternating current glowing within the Battery does not cause burns upon contact.","Mica","A common artifact found in acid anomalies. When exposed to ultraviolet or infrared light, the Mica loses its transparency, becoming pitch black.","Slug","A common artifact found in acid anomalies. When hit by a heavy object or dropped onto a hard surface, the Slug quickly hardens for 0.1 seconds.","Steak","A common artifact found in thermal anomalies. If you hold the Steak in your bare hand long enough, you’ll have to peel it off along with patches of skin.","Eye","A common artifact found in thermal anomalies. Some stalkers believe that the artifact’s “pupil” reacts to movement, but this claim remains unconfirmed by experiments.","Flash","A common artifact found in electro anomalies. When the Flash is pulverized into powder, each particle continues to generate electrical discharges.","Slime","A common artifact found in acid anomalies. When subjected to extremely contrasting temperatures, the Slime melts and solidifies into a distinctive spiral shape.","Soul","An artifact found at the Chemical Tanks. According to some, a Soul is created when a human body is ensnared by an anomaly.","Artifact Spawns","Artifact Supplies","Mark I EMR","An American-made semi-automatic rifle introduced in the early 1950s, it has undergone several modernizations and upgrades over the years.","AKM-74U","A shortened variant of the renowned assault rifle, this weapon combines the firepower of its larger counterpart with the compact frame of a submachine gun. It proves particularly valuable when venturing deep inside the Zone.","SVDM-2","This tried-and-true sniper rifle is a common sight in the Zone, delivering solid performance at a reasonable price.","M860 Cracker","A pump-action shotgun prized for its lightweight build and reliability, it has earned a distinguished reputation as one of the world’s most famous shotguns and remains extremely popular in the Zone.","Dnipro","Designed to replace the Soviet AKM-74 in special force units, this Ukrainian assault rifle is utilized not just by military special forces, but also by seasoned stalkers.","AKM-74S","A modernized version of the iconic assault rifle. Exceptionally reliable in harsh conditions, it has become the weapon of choice for many factions in the Zone.","Boomstick","This small and lightweight sawed-off hunting shotgun proved itself surprisingly useful in the ever-changing environment of the Zone. Very efficient in close quarters and comfortable for concealed carry.","Saiga D-12","Based on the AKM-74, this shotgun is favored among stalkers and professional military alike for its prowess as a powerful assault weapon.","AS Lavina","Derived from the Vintar sniper rifle, this silenced assault rifle enables effective firing without exposing the shooter’s position.","Zubr-19","Based on the AKM-74U, the design of this submachine gun strikes a perfect balance between price, weight, accuracy, and rate of fire.","Ram-2","Combining the strengths of pump-action shotguns and double-barreled rifles, this highly unusual weapon is an anomaly even by the Zone’s standards.","Rhino","With its high caliber, this revolver is often marketed as a hunting weapon, proving equally effective against African buffalo and Zone chimeras.","APSB","A silenced pistol, once a staple of the Soviet Special Forces. In the Zone, it quickly became a tool of choice for discreetly resolving all manner of problems.","RPG-7U","A rocket-propelled grenade launcher dating back to the 1960s, found in abundance in military warehouses and subsequently making its way to the Zone. It operates as a smooth-bore, single-shot recoilless launcher.","SPSA-14","A distinctive shotgun designed to accommodate various rounds, including police ammunition. Although weighty, it boasts excellent firepower.","PTM","Service pistol, upgraded. Designed in the ’60s to equip police and army officers in Eastern Bloc countries. Popular in the Zone thanks to its reliability.","Weapons","Viper-5","A highly accurate and compact submachine gun favored by the rapid response units of various countries, as well as nearly every faction in the Zone.","UDP Compact","A pistol known for its ergonomic design, accuracy, and reliability. Widely favored in the Zone, it is sought after by both professionals and affluent newcomers.","AR416","This assault rifle stands out as one of the most popular choices on the market. In the Zone, its true potential came to light during Freedom’s defense of the Barrier.","M701 Super","Bolt-action sniper rifle. Considered a sport weapon on the Mainland, yet rather popular among mutant hunters and stalkers headed for Prypiat.","VS Vintar","This specialized rifle designed for suppressed fire is highly regarded among veterans for its ability to keep the shooter’s position concealed.","GP37","This German-made assault rifle is an exemplary piece of modern weaponry, featuring lightweight construction, excellent reliability, and an ergonomic design.","Grom S-14","Automatic rifle and grenade launcher system – an assault rifle configuration that can come in quite handy in the Zone. A good fit for lovers of ultimate firepower at both short and medium distances.","Buket S-2","Conceived by the USSR as a compact automatic self-defense weapon, this design has found popularity on the outskirts of the Zone despite its modest efficiency.","Kharod","A rare, advanced assault weapon system treasured by stalkers for its remarkable efficiency even in the most challenging conditions.","TOZ-34","A common hunting rifle, widespread and cheap. Still beats a handgun when it comes to dealing with mutants.","A popular hunting shotgun. Very cheap and affordable, and much more effective against mutants than a pistol.","M10 Gordon","Low price and low precision – that’s all you need to know about this submachine gun. Especially popular among rookies, but not for long. Real Zone life soon shows just how risky it is to cheap out on gear.","RPM-74","Combining the formidable firepower of a heavy machine gun with the portability of an assault rifle, this weapon excels at eliminating entire groups of enemies.","Integral-A","An elite submachine gun renowned for its effectiveness in confined spaces. A favorite among seasoned diggers.","SVU-MK S-3","Sniper rifle designed for special forces. Some of the Zone’s wonders are better to watch from a safe distance. This beauty will help you to do just that.","GP3A","Classic German Cold War era rifle. Thanks to its overall ergonomics, decent reliability, and sturdy ammunition, this weapon system is still widely used.","Gauss Gun","Developed in the Zone and incorporating an electromagnetic bullet acceleration system, this sniper rifle is used exclusively within the Zone.","Fora-221","This modular next-gen assault rifle has earned multiple prestigious global accolades, along with unofficial commendations from the stalker community.","Three-Line Rifle","This venerable three-line rifle spans both world wars and numerous other military conflicts. Legend has it its bullets can cut through rails — lengthwise.","Kora-1911","Pistol with a capital “P”. A true classic of firearm engineering. Designed over a century ago, yet still relevant today thanks to its powerful ammunition and near-total reliability under any conditions.","Developed in the 1960s, this modernized service pistol was introduced as the standard issue handgun for law enforcement and army officers in Eastern Bloc countries.","ARev","A game-changer in the world of guns. A modern assault rifle developed to potentially replace all platforms with intermediate and rifle calibers. Precise, reliable, comfortable. The only disadvantage is the price.","Fora-230","Modern Ukraine-produced submachine gun, developed for combat vehicle crews and police special ops units. Thanks to its size and rate of fire, it found its niche in the Zone as well.","SOFMOD","A rifle assembled by a certain Freedom member to suit his needs. An excellent choice if you want a single gun for tackling all the challenges the Zone throws your way.","Clusterfuck","An experiment to convert an assault rifle into sort of a sniper carbine — surprisingly successful despite the limitations of its ammunition.","Drowned","Somebody dropped this assault rifle in water. It can still do a decent job if you treat it right.","Partner","This well-worn Mark rifle is fitted with a collimator sight, indicating the owner’s desire to gain an edge in firefights at short and medium range.","Decider","An early version of the Fora-221, second-hand. The previous owner clearly splurged on upgrades.","Glutton","A fusion of light machine gun and tank machine gun, this hybrid features a larger ammo box, a heavy barrel, and a lightweight bolt. The cost of improved reliability, extended range, and increased rate of fire is the substantial uptick in overall weight.","Rat Killer","A Zubr variant chambered for a different caliber. The body of this submachine gun boasts an urban camouflage paint job. It’s an absolute delight for shooting rats and rodents.","Texan","A true embodiment of Texan gun culture, this weapon is heavy, expensive, powerful, and absolutely merciless.","Grom S-15","A factory-made Grom chambered in 5.45x39 caliber. While it may not have made waves on the Mainland for a number of reasons, in the Zone, it's acquired a devoted following, largely due to the wide range caliber it can accommodate.","Spitfire","A compact self-defense weapon combining the rate of fire of a machine gun with the accuracy typically found in assault rifles.","Cavalier","The owner must have watched too many documentaries on early 20th-century military conflicts, leading to a desire to own a modern reinterpretation of a bolt-action cavalry carbine.","Combatant","“Dmytro and I were just discussing a certain puzzle we’ve been working on in the Zone, but we can’t quite seem to get all the pieces to fit. Give me a hand, would you?”","Labyrinth IV","“All the Zone really needs is our compassion.”","Sotnyk","Degtyarev’s personal assault rifle is truly a universal soldier among weapons, equally effective against the most ferocious mutants and the most experienced enemy combatants.","Whip","This rifle has replaced the Lynx in the hands of the finest Monolith sniper. It’s rare to find a rifle that excels in both rate of fire and accuracy, but this one defies the norm.","Gangster","Modeled after gangster movies from the 80s and 90s, this customized M10 may look impressive, but its practicality in the Zone remains questionable.","Weapon Supplies","SSP-100 Discovery","A next-generation prototype scientific suit utilizing materials and technologies akin to those found in space suits. It incorporates a cutting-edge system for suppressing anomalous effects.","PSZ-20W Convoy","This suit represents a new generation in the Personal Protection System series of armored suits. Drawing from the experience of its predecessors, it was developed in record time to meet the specific demands of the Ward.","PA-7 Gas Mask","A military adaptation of a civilian gas mask equipped with anti-glare lenses and a flexible filter mount that can be attached on either side, simplifying weapon use for left-handed wearers.","Armored Bandit Jacket","This bandit leather jacket features sewn-in armor plates and aramid overlays. Comes with jeans, style, and attitude.","Operator Exoskeleton","This exoskeleton model was created for the elite units of the Ward. Everyone else in the Zone can only dream of gear with deep modifications of the PSZ-20 and modern servos.","Aurora Gas Mask","An ordinary civil defense gas mask featuring a simple rubber mask and a modern, yet fairly basic filtration system.","SSP-99 Ecologist","Designed to endure the challenges of the Zone, the SSP-99 anomalous protection suit, featuring built-in air filtration and conditioning systems, is a common choice for scientific expeditions. Not intended for combat operations.","PSZ-5I Hawk","A PSZ-5 series army suit, modernized by Novykov. The army standards do not include Zone-specific protection, obviously, so the armor needed some serious tune-ups.","Marauder Suit","A combination of a stylish jacket and a decent bulletproof vest. This outfit may not be the top choice for exploring anomalies, but when it comes to shaking down a hapless stalker, you can’t get any better than this.","Corundum Suit","Heavy armored suit used by “Monolith” assault teams. The manufacturer clearly valued functionality more than comfort, so a normal person won’t be able to wear this monstrosity for more than two hours.","Debut Suit","Basically a jacket reinforced with aramid fibers and nylon thread, complemented with a basic load-bearing system. It serves as the bare minimum for survival. This suit doesn’t protect against anomalies and won’t stop a bullet, but its simplicity and cost-effectiveness make it a practical choice.","SEVA-D Suit","Compared to the original SEVA suit, the main distinction of the Duty version lies is its integration with the armored vests of the PSZ-5 series. While significantly lowering production and maintenance expenses, this measure comes with trade-offs in certain performance aspects.","Zircon Suit","A Monolith stalker suit, manufacturer unknown. The very sight of this suit used to frighten any Zone dweller. Even now, just looking at it gives you the heebie-jeebies.","Armor","SEVA-I Suit","A common gripe with the SEVA suit revolves around the insufficient level of protection offered by its integrated bulletproof vest. The upgraded Spark version seeks to eliminate this issue.","PSZ-5V Guardian of Freedom Suit","The Freedom version of one of the Zone’s most popular armored suits. This modification prioritizes all-around versatility without any specific focus.","PA-10 Gas Mask","A newer, cost-effective revision of a military gas mask employing denser materials. The filter can no longer be attached on the opposite side, but the housing has been downsized to offset this limitation.","Bulwark Exosuit","The incorporation of first-generation servos into the Bulat has streamlined its operation during extended raids, further improving an already excellent exosuit.","PSZ-12V Bulat","After the military rejected the PSZ-12 in favor of the Berill, a large batch of these armored suits was written off and sold as surplus inventory. In the end, almost all of the Bulats were bought by Freedom.","Bandit Jacket","An inexpensive dark jacket worn by thugs everywhere. It won’t actually protect you, but it makes you look dope as hell.","Tactical Helmet","This effective combination of a ballistic helmet and a military gas mask has been widely adopted by military units operating in the Zone.","Brummbar Exoskeleton","A limited-production exoskeleton designed to meet the requirements of mercenaries. Certain features were customized for the specific missions carried out by these professionals.","OZK Explorer’s Suit","This protective suit consisting of rubber overalls and a gas mask is adapted to the Zone’s unforgiving conditions, significantly improving the wearer’s chance of survival in anomaly-rich and radiation-contaminated areas.","PSZ-7 Military Body Armor","Standard-issue vest for the enlisted and NCOs. For this low a price, its main purpose is to protect you from other people. While not as efficient for protection from everything else, it’s still a lot better than nothing.","Aeroprotection Gas Mask","Standard equipment for Ward soldiers, this gas mask provides reliable protection against chemical and radiation hazards. The reinforced visor adds an extra layer of defense against stray shrapnel.","Wind of Freedom Suit","Lightweight Freedom group gear set. Usually used by rookies, but also loved by many veterans for its sporty comfort.","Cuirass Exoskeleton","National-produced version of an exoskeleton, procured by Duty. Extra sturdy materials ensure a much higher soldier survival chance, even in the most savage mutant encounters.","Mask-1 Helmet","A heavy-duty assault helmet equipped with ballistic goggles and an aramid-reinforced respirator.","SEVA-V Suit","The famous and legendary SEVA, exquisitely upgraded by the Freedom craftsman Screw. Some of the solutions are quite surprising, but none of them made it less comfortable to wear.","Liberty Exoskeleton","Developed exclusively for Freedom, this suit stands as the pinnacle of exoskeleton design. Unfortunately, great performance comes at a great price — literally.","Diamond Exoskeleton","An advanced exoskeleton in use by Monolith forces. The question of how this cutting-edge technology ended up in the possession of fanatics remains unanswered, yet the armor is often seen on elite Monolith soldiers.","PG-4 Facehugger Gas Mask","A vintage civil defense gas mask, expertly modified to endure the harsh conditions of the Zone. The mask gets its nickname from the reinforced inner frame that slightly squeezes the wearer’s face.","Mercenary Suit","Mercenary-designed suit, based on special forces gear. High molecular polyethylene plates and aramid padding not only sound futuristic, but provide excellent protection from high-corrosion Zone weapons.","PSZ-9D Duty Armor","The Duty variant of the PSZ-9 is nearly indistinguishable from the original in terms of performance, although certain materials were substituted with more cost-effective alternatives. A superb armored suit for assault operations.","Ruby Exosuit","An experiment in cost-effective exoskeleton design, the Ruby combines upgraded Corundum components with first-generation servos to offset the armored suit's substantial weight.","Recruit Suit","Standard-issue attire for rank-and-file Duty members, this suit has been maliciously dubbed the “body bag” due to its perceived inadequacy for mutant hunting — the faction’s main pursuit.","SEVA Suit","A top-notch suit manufactured by a defense company outside the Zone. It integrates a lightweight bulletproof vest, a sealed breathing system, and advanced technologies designed to mitigate the harmful impact of anomalies and radiation.","PSZ-5D Universal Protection","An upgraded version of the PSZ-5 specifically adapted for mutant hunting, produced by Duty’s skilled technicians.","Berill-5M Armored Suit","Designed for army special forces, this specialized armored suit is an extensive upgrade of the PSZ-5 series. While not the most practical option for extended ventures into the Zone, its users seldom find themselves in such scenarios.","Sunrise Suit","A masterpiece of local craftsmenship, this suit combines two layers of rubberized fabric with a polymer lining and a bulletproof vest effective against pistol bullets. The Sunrise’s reasonable price and upgrade potential have solidified its status as a top-selling item.","PSZ-9I Falcon","Guerilla warfare in the Zone is a entire art on its own, and this suit is the creation of those who have mastered it. A Sparker version of one of the most efficient armored suits across this side of the Perimeter.","Exoskeleton","A relatively common exoskeleton. Its ability to handle heavy loads has enabled the integration of a more sophisticated armored suit capable of facing the Zone’s myriad challenges. The primary downside lies in the elevated price tag.","X7 Suit","A special gear kit developed for working in the conditions of the X7 Lab. Origins unknown.","7.62×54mm 7N1","A sniper round developed during the late Soviet period. Strict quality control, improved ballistic performance, and premium powder significantly extend effective range against single targets. Reduces weapon wear.","9x18mm PST","A basic cartridge for pistols and submachine guns. Simple and cost-effective ammunition with modest armor-piercing capabilities.","12x76mm Slug","Loaded with a weighty bullet, this 12-gauge shotgun shell excels in armor penetration and delivering substantial damage at short range. However, the increased powder content can compromise the weapon's reliability. More effective against armored enemies.","5.56x45mm M885","A standard intermediate cartridge, developed in Belgium to meet NATO requirements. Inexpensive and widely available.",".308 Match","Precision shooting cartridge. Originally designed for sports shooting, later adapted for military use where superior trajectory is required. High-grade powder helps minimize weapon wear during use.","9x19mm FMJ","This standard pistol cartridge has solid ballistic characteristics, but proves ineffective against armored targets.","5.45x39mm PS","A standard intermediate cartridge with a plain steel core, commonly employed in assault rifles from Warsaw Pact countries.","9x18mm RG028","An improved pistol cartridge boasting increased armor-piercing capabilities, primarily designed for SWAT teams. Increases wear and tear on the weapon. Especially effective against humans in body armor.","7.62×54mm LPS ball","First introduced nearly a century and a half ago, this cartridge proved exceptionally reliable and is still in service today. However, firing it from sniper rifles is prohibited due to the risk of critical weapon damage.","9x39mm PA","A more economical iteration of the SP-6 special cartridge offering affordability with a compromise on armor penetration. The design’s limitations are balanced by its remarkable lethality.","12x70mm Buckshot","A 12-gauge shotgun shell loaded with large-diameter buckshot, cherished by hunters on the Mainland and stalkers in the Zone.",".45 ACP FMJ","Introduced in the early twentieth century, this pistol cartridge has stood the test of time, proving to be an excellent choice for both law enforcement and self-defense.","PG-7V","A shaped charge warhead for a portable rocket-propelled grenade launcher. Effective against both lightly armored vehicles and concentrated infantry due to secondary fragments.","9x19mm +P","This improved 9mm cartridge comes with an armor-piercing core and increased powder gas pressure. It offers enhanced penetration at the cost of accelerated wear on the weapon. Best used against heavily armored enemies.","Gauss Cartridge","An advanced next-generation power cell employed in Product 62M. Thanks to superior manufacturing technology, it can store energy for significantly longer durations compared to the previous generation's batteries.",".308 W","Standard rifle cartridge developed for use across Western Bloc countries, also known by the military designation 7.62×51mm. Not suitable for sniper rifles due to inconsistent quality.","5.56x45mm M995","This armor-piercing variant of the standard NATO assault rifle cartridge incorporates a tungsten carbide core, offering exceptional armor penetration. Firing this ammunition accelerates weapon wear. Has potential to annihilate heavily-armored enemies.","7.62x54mm B-32","Developed in the mid-30s, this rifle cartridge features an armor-piercing bullet intended for use against light tanks. Despite being almost a century old, it has not lost its relevance, particularly with the emergence of heavy body armor. Increases wear and tear on the weapon.",".308 AP","This rifle cartridge comes with a hardened armor-piercing bullet with a steel core. It incorporates an increased load of higher-quality gunpowder, resulting in noticeably accelerated wear when firing. Especially effective against heavy armor.","5.45x39mm MZhV-13","An upgraded intermediate cartridge with an expanding bullet. Inflicts significant damage on soft tissue at the cost of reduced armor penetration. This makes it an effective option against mutants, although it requires additional barrel maintenance.","5.45x39mm PP","Featuring an armor-piercing bullet with a high-carbon steel core, this assault rifle cartridge surpasses the armor penetration ratio of a bullet with a plain steel core by an order of magnitude. Using it comes at the cost of increased maintenance requirements.","12x76mm Expanding Dart","A 12-gauge shotgun shell featuring an expanding bullet designed for smoothbore guns. Exhibiting tremendous killing power at short distances, it comes at the cost of increased wear on the rifle. Significantly more effective against mutants.","VOG-25","Ammunition designed for the GP-25 underbarrel grenade launcher, widely adopted since the 1980s. An effective choice in engagements involving multiple adversaries.","5.56x45mm Mk 262","A specialized variant of the NATO round, developed for Special Operations Forces. Features enhanced flatness of trajectory and reduced fouling, extending weapon service life.","Ammo Supplies","F-1 Grenade","A classic defensive grenade with roots going back to the 1910s. The enduring success of the “pineapple” design is reflected in its steadfast use across more than 50 countries for over a century.","RGD-5","An offensive grenade developed in the 1950s, designed with a compact blast radius to minimize the risk of hitting the thrower.","Grenade Supplies","Medical Supplies","NON STOP Energy Drink","Featuring an enhanced formula comprised of caffeine, taurine, and vitamins C, B5, B6, B9, and PP, this energy drink is a must-have for extended raids in the Zone.","Water","Finding clean water in the Zone is no easy task, since all natural sources there are contaminated with radiation. Fortunately, this isn't an issue on the Mainland yet.","Canned Food","The contents of these cans is a mystery that no ones dares delve into for the sake of their own sanity. Once heated over a campfire, they transform into a tasty, nutritious meal.","Cossacks Vodka","A must-have alcoholic drink produced by GSC, renowned for its ability to flush radiation from the body. It's also an excellent remedy against the tedium of everyday life in the Zone.","Condensed Milk","Considered a Zone delicacy, it is often taken on extended expeditions and occasionally used as bait for mutants, which also have a bit of a sweet tooth.","Anti-Radiation Drugs","A contemporary solution for rapid radiation removal, conveniently packaged in special injectors that some medics find handy to reuse. Do not dispose of the injector!","Bandage","A dressing to stop bleeding, possibly even sterile. Handy for bandaging wounds, stopping arterial bleeding, and preventing infection.","Medkit","Even if they’re past their expiration date, medkits can handle basic first aid, but expecting anything more than that could be deadly.","Psi-Block","A drug intended to partially offset the adverse effects of psi-radiation on humans. One of the few available ways to prevent the inside of your head from getting fried.","Beer","While it’s true that beer can help flush out radiation, you’d need to consume a considerable amount compared to vodka. Incidentally, plenty of folks are more than happy to do just that.","Bread","A staple of the stalker diet. Following the takeover of Rostok, Myklukha became the Zone’s principal bread supplier. How an ordinary loaf of bread stays fresh for such an extended period of time is one of the greatest mysteries of the Zone.","Hercules","The second generation of a strength-enhancing drug. It effectively raises the fatigue threshold of muscles, enhancing their ability to endure prolonged exertion.","Army Medkit","This kit has all the essentials needed to deal with shrapnel, bullet wounds, and other battlefield injuries. Fortunately, thanks to the IPSF presence in the Zone, anyone can get their hands on these kits.","Sausage","The key advantage of this sausage is its long shelf life. It’s best not to speculate on how this is achieved in order to avoid ruining your appetite and those of others.","Scientific Medkit","The experimental drugs included in these kits can work wonders, but keep in mind that many of them haven't undergone clinical testing yet. Use them at your own risk.","Vinca","Enhances blood coagulation, accelerates wound healing, and reduces the likelihood of severe bleeding. Rumor has it that bloodsuckers tend to steer clear of those who regularly abuse this drug.","NON STOP Limited Edition Energy Drink","A limited edition of the energy drink with caffeine, vitamins and a refreshing watermelon flavor.","‘Magic’ Vodka","Zone-made vodka, distilled by a skilled chemist. It smells like strong moonshine.","Food Supplies","Drink Supplies","Loot Supplies","List of People Crossing the Boundary","A sheet containing an annotated list of names, found in Spirit’s bunker. There were probably many others like it, but only this sheet has survived.","Letter to Prof. Chubko","Classified documents found in Lab X5. The laboratory apparently continued to operate under the direction of MOST after it was officially closed.","Flash Drive with Coordinates to Foundation Entrances","A flash drive recovered from the wreckage of Stingray-7. The group was apparently searching for an entrance to the Foundation underground facility, but the helicopter crashed before they could transmit their discoveries to HQ.","Page from a Diary","A scrap of paper revealing the meticulously detailed thoughts and feelings of an unknown Noontider.","Venya’s Note","A crumpled note discovered in a Prypiat apartment. The author wrote down his last words, and yet his handwriting is still surprisingly steady and neat.","Kaymanov’s Diary, pt. 3","Notes from Dr. Kaymanov found at Orbita Station.","Notes","Memo from STC Malachite.","A laminated memo on an STC Malachite slip. Judging by its state, it's been passed on from the first NK group to each one after.","Kaymanov’s Diary, pt. 6","Notes from Dr. Kaymanov found in his office at Lab X7.","Sukhin’s Medical History","Captain Sukhin’s medical records, found in his office at the Sphere.","Note from Nimble","The note is addressed to one Prof. Kalancha. It indicates that Scar had a longstanding association with Clear Sky, much like the author of the message.","Transit Invoice, Appendix 2","An old form. The text is still partially legible.","Kaymanov’s Diary, pt. 5","Diary","A log with old and yellowed pages. Some of them still have readable text left.","Page from Sonya Kalina’s Daybook","This sheet serves as Sonya Kalina’s appointment book. Her time is precious indeed – anyone who canceled a meeting with her would have a lot of explaining to do.","Note to Uncle Lyonya","A note on a scrap of paper, left by a grateful rookie on Uncle Lyonya’s desk. Little did the rookie know that the former Zalissya guide would turn out to be a Monolithian…","Crumpled Memo","A note from Dvupalov’s desk at X5.","Note from the Registration Office","A note from Lab X5, stained with dried blood. It’s unclear whether the recipient managed to carry out the instructions.","Myklukha’s Contract","One of Myklukha’s many contracts that just happened to be out in the open. Normally, he keeps them hidden from prying eyes.","Notes about MIA Duty fighters","A sheet of paper with notes about missing people. It looks messy, as every page has different handwriting and ink color.","Note from North’s Office","A sheet of grayish paper with a report written in big letters. Who was this report intended for? It hardly matters now.","Bandit’s Diary","An old diary of a thug employed by the Shah, discovered in the Brood’s barracks. The worn cover implies that the owner was dealing with considerable anxiety.","Old Notes","Notes written by a medic, found at the Levitating Silo in the Lesser Zone. They express his hopes for expanding the Zone’s perimeter – for the good of mankind, of course.","Sonya Kalina’s Personal Notes","A sheet of neatly laid-out text, leaving plenty of free space to accommodate the author’s ambitious plans.","Test Report","This faded paper provides evidence of mutant experiments at Lab X5. The “Project Leash” label is barely legible.","Checklist","An ordinary 8x12 sheet outlining Kalina’s plans for the day. It’s packed with activities – there doesn’t seem to be a single moment of free time in her schedule.","Note from Panas’s Grave","The writing on this sheet of notebook paper is unsteady, and the ink is partially smudged.","Target list","A perfectly folded sheet of paper with a list of names, written carefully in block letters.","Photo with a Note","This crumpled photo must be a precious memento for its owner.","Grocery List","The scuffs on this sheet of paper indicate that it was passed around, and the ink stains confirm that the grocery list must have been a group effort.","A crumpled sheet of paper full of corrections, annotations, and crossed-out sections.","Papers from Former HQ in Prypiat","A miraculously preserved fragment found in the Laundromat. The paper has faded over the years, but the names of the rescued Stingray group members are still legible.","Note to Strider","A carefully folded sheet of paper containing handwritten text. The letters appear almost etched into its surface.","Nimble's report","Looks like Beard gave Nimble an errand to run - ask around where some fellow named Sledgehammer went. The result isn't promising - Sledgehammer took off to Chornobyl and won't be getting Beard any more artifacts.","Peat Interrogation Recording","It looks like an ordinary voice recorder, but the information it contains is rather useful.","Page from a log","An A4 sheet with handwritten notes. Neat, large letters look almost pressed into the paper, indicating Strider's handwriting.","Quiet’s Books","A regular graph paper notebook filled with Quiet’s sprawling handwriting, detailing his business transactions.","Written Reply to a Request for Collaboration","A crumpled printout found at Malachite. Its contents clearly caused great offense to the recipient.","Shopping List for Miss Kalyna","A sheet with a list written in tidy handwriting. Deliberate and unhurried, the author gave careful consideration to every entry.","IOU to Sonya Kalina","The uneven handwriting on the paper betrays the author’s nervous state. On the other hand, the notation at the bottom looks like it was written in a steady, confident hand.","Prof. Dvupalov’s Observations","A worn-out leather-bound notebook. Someone frequently consulted these notes, even after the professor had left the lab.","Classified Report","A report on a sheet of 8x12 paper. Given the illegible handwriting, its author was likely a medic.","Kaymanov’s Diary, pt. 4","Note to Warlock","A brief, succinct message written on a scrap of paper.","Note from Chemical Plant Tech","A sheet of handwritten text. Even the letters themselves seem to stand at attention.","Folded note","A small sheet of paper with handwritten text.","O-KTA Launch Instructions","An old instruction sheet covered with handwritten notes in red pencil.","Cpt. Hromovyi’s Note","Found by the Cage at the Cement Factory, this note lists the names of Hromovyi’s comrades-in-arms who fell during the First Raid – a time when Duty had yet to be established, and the captain held a rank far beneath his current stature.","Digger’s IOU","Sounds like the author of this note screwed up big time in front of his own buddies. Luckily, his partners agreed to wait for the debt to be repaid. In the Zone, issues like this are usually settled on the spot.","Mirror Activation Memo","A small sheet with a memo on activating the Mirror VPC. Maybe its late owner wanted to see what would happen if he broke the rules.","Yaniv Trader’s Shopping List","A small sheet of paper that has been hastily filled out. Apparently, the author is no stranger to compiling such lists.","Sultan’s Document","This document has been carefully preserved against dirt and damage. The Sultan turns to it for a quick pick-me-up whenever he’s feeling blue.","Note from Spirit","A short message on a crumpled piece of paper.","Piece of Paper with a List","Note to the Legend","A note found at the Flea Market, addressed to Lex the Legend. His ardent disciples swear to follow their idol through hell and high water. He seems to have them firmly in his grip.","Report to Maj. Garmata","A report from the Perimeter decontamination station condemning Cpt. Sukhin. No one could have expected it to end up in the hands of the very person it criticized rather than Garmata.","Sukhin’s Sphere Transfer","An official document bearing the signature of the IPSF commander.","Banzai's letter to STC Malachite","A scribbled draft that never got sent.","Lab Assistant’s Diary","An old sheet of paper ripped from a diary containing a scientist’s notes from his expedition with Scar. “September 2011” is faintly discernible on the surviving portion of the page.","Note from Zlotar","A small scrap of paper covered in scrawled handwriting. The author was clearly in a hurry.","Notebook","The robust cover of this notebook ensures the safety of the notes within.","Security service log","A heavy leather-cover book with neatly drawn lines on its pages.","Shopping List for Beard","An ordinary sheet of paper with a list of goods on it. Each entry is meticulously written, indicating that the author thoroughly evaluated every item before adding it to the list.","Note from Lukash.","A notebook page with instructions, written in the same handwriting as the markings on the map.","Note to Prof. Dvupalov","A draft of a message addressed to Prof. Dvupalov, composed by a graduate student named Shcherba. It looks like someone is completely unable to let go.","Flash Drive with Data","A flash drive with the results of Trachuk’s research. The scientist went to great lengths to protect his data, even putting his own life at risk. This information must be very important indeed.","Project FIBER Report","A yellowed and dusty report from the Troposphere Comm Station, filled out in neat handwriting. The author, whoever they were, took great care in their work.","Caribbean Experiment Report from 1996","Old scientific papers outlining the experiment that confirmed the Noosphere theory. These records paved the way to the Zone’s emergence.","Sonya Kalyna's notebook","Names, amounts, and short notes made with rushed but clear handwriting.","Note to Degtyarev","An 8x12 sheet carrying a message from someone who knows Degtyarev well.","Kaymanov’s Diary","Arena log","An old and worn-out paperback log, with notes written in Arnie's handwriting.","Memories of a Stalker","The note contains memories of what this place used to be like before the Disaster. The paper is visibly worn – it seems to have been carried by the wind over the bridge for quite some time.","A regular drive","Just a regular plastic drive, with the letter M and a date scratched on the side. Contains a recording. I wonder what all this means.","Research Paper Fragment","It’s hard to fathom which scientific journal would have accepted this kind of research for publication.","Desyatov’s Request","A document containing Desyatov’s formal request for transfer. Evidently, it’s tough to work under someone you don’t get along with.","Permission to Enter Prypiat","A sheet of paper in impeccable condition, carefully preserved for a special occasion.","Note to Hamster","A small handwritten note. The messy, uneven handwriting aptly capture the sender’s emotional state.","Note from Nightingale to Hamster","A note found in the Fisherman’s House. Upbeat and jovial as ever, Nightingale shows genuine concern for his friend – a sight as uncommon in the Zone as fish in the local streams.","Observations notebook","A paperback notebook with snipers' notes.","List of Equipment for the Shevchenko","A brief shopping list. Based on the items on it, someone either caused trouble for Beard, or he was getting ready to stir up some trouble himself.","Note for the Ringmaster","A neatly folded piece of paper with a request from someone who wished to remain anonymous. Nevertheless, the recipient is well aware of the sender’s identity.","Page from a Guide’s Diary","A intact page from a stalker’s diary, found on the Shevchenko. It offers a glimpse into the author’s life over the course of several days.","Monolith Infirmary Report","A small sheet of paper providing a summary of the current state of affairs at the Monolith infirmary.","Note from D","A short note penned in confident handwriting.","Instruction","Fuel voucher for a generator at Kazkovyi. Looks like the group of campers before us left it.","Mykolayich’s Notes","A stack of hastily scribbled sheets. Only one note is actually legible amid the otherwise indecipherable chicken-scratchings.","Vitya Chilik’s PDA","This PDA is in good shape, indicating that its owner steers clear of situations that could result in damage to the device.","Fair’s PDA","A Monolithian’s PDA containing a recording of Faust’s sermon. Even in death, the shepherd continues to lead his flock.","Vector’s PDA","An ordinary PDA containing correspondence on topics that concern everyone on Wild Island to varying degrees.","PDA of a Stalker from X3","This PDA’s deceased owner found the new Oasis after all. However, as is often the case in the Zone, it wasn’t what it seemed. Unfortunately, a malfunction has rendered the stalker’s name illegible.","Sonya Kalina’s PDA","This device boasts abundant contacts, but very little correspondence. Its owner promptly deletes whatever she doesn’t want others to see.","Cartridge","A small storage drive containing data from the signature station. It can only be read on a compatible device.","PDAs","Lone stalker's PDA","A PDA that has seen some skillful and not so skillful fixes. Looks like its owner had been through a lot before he ended up near the Duga.","Kostya Bandura’s PDA","A typical PDA, showing signs of use and containing plenty of contacts and messages. Unless the owner has left for Prypiat, there’s a chance he might come back for it.","Shell’s PDA","This misplaced PDA contains the Noontider’s correspondence, but it would be inappropriate to intrude into his private messages.","Ward PDA","A pocket personal computer, version 2.0. In the Zone, it functions as a navigation tool, notebook, communication device, and voice recorder. This one was owned by a Warden.","A device with a large crack in the screen and scratches on the back. The owner is not particularly careful with his equipment, or dedicated to his work.","Vlad Vivid’s PDA","A PDA belonging to Vlad Vivid, found by the soldier statue in the Dire Thicket. He must have been so terrified, he dropped his PDA without realizing it.","PDA from Sgt. Polovyn’s Body","This PDA contains the correspondence that set in motion the events that ultimately led to the sergeant’s death.","Work Correspondence","From the Cryptobiology Lab.","Harpy’s PDA","Despite having seen its share of repairs, this PDA is in excellent working condition. Its owner clearly has a knack for technology and is in no rush to retire the device.","Yaryk Chill’s PDA","Left unattended, this PDA contains a discussion about a guide known for never staying in one place.","Flash Drive with the SIRCAA Archive","A high-tech flash drive that contains comprehensive data on recent SIRCAA research, including the experiment in Lab X11.","Warlock’s PDA","Typically, PDA owners either keep them hidden from prying eyes or erase all sensitive data on them. However, this particular device still contains an exchange that wasn’t deleted in time.","Old Monolith PDA","A well-worn M-PDA, rarely used and frequently lost in various locations.","Marshal’s PDA","A PDA belonging to a long-dead member of the original Spark. C-Consciousness used its owner’s memories as the basis for a new identity.","Nestor’s PDA","Nestor’s PDA, found in a warehouse at the Chemical Plant. The former Garbage kingpin apparently had the backing of someone even more important than the Ward.","Strelok’s PDA","Strelok’s old PDA. He went to his stash before making the decision to leave the Zone. Judging from the recording, the stalker had dealt a substantial blow to the Ward and intended to come back and finish the job.","Stiff’s PDA","Abandoned without much thought by its owner, this PDA is covered in a surprisingly thick and even layer of dust. It seems like no one has picked it up for a very long time.","An ordinary piece of paper with a message for a buddy on it. The use of different inks in various sections suggests that the author didn’t write it all in one go.","Khors’s PDA","A PDA belonging to the Noontide technician. It looks like it was just unboxed yesterday. Khors was meticulous about everything.","Pomor’s PDA","This stalker’s PDA contains a map of the Poppy Field. Taking advantage of those who succumbed to sleep within the anomaly, he now finds himself trapped in a dream from which he will never awaken.","Wolf’s Old PDA","The screen of this dusty PDA is covered in a spiderweb of cracks. If Wolf ever uses it, it’s only as a backup.","Uncle Lyonya’s PDA","A rather battered PDA. Its owner traversed many miles across the Zone before discovering safer routes.","Vitya Bun’s PDA","A lost PDA from a Garbage bandit with a warning about Varan’s gang. One of the rules this kingpin lives by is, “if your own people are scared of you, everyone else will be terrified.”","Tall’s PDA","A battered PDA belonging to a Noontider that contains an exchange filled with contemplations about the Mainland.","Danya Move’s PDA","Trying to juggle numerous tasks at once, this device’s owner occasionally forgets about certain things. In this case, he left his PDA behind without even noticing.","The Gaffer’s PDA","An ordinary stalker PDA. The inscription scratched on the back panel of the device says “The Gaffer.”","Kostyk Zest's PDA","A zombified stalker's PDA from the X18 laboratory. It's all covered in numbered gum wrappers. Missing just a few to complete the collection.","The Ninth’s PDA","The PDA of a former Monolithian who resided in the Lesser Zone. It’s difficult to picture this calm, composed man among the ranks of Monolith.","Valik Loose’s PDA","This PDA is in quite a battered state, yet its owner fared far worse.","Dubny’s PDA","A PDA belonging to Dubny, Strider’s right-hand man. Its owner is unlikely to appreciate the idea of someone else reading his correspondence.","Wolfhound’s PDA","Wolfhound left this PDA in an abandoned village. He clearly intended to come back for it, but it wasn't meant to be.","Owl’s PDA","This PDA has been through a lot, much like its owner. Only recent correspondence is still there – the rest has been deleted.","Rookie’s PDA","A stalker’s PDA with an interrupted audio log. Startled by an unexpected encounter, the rookie inadvertently dropped his primary means of communication.","Bobcat’s PDA","Found in the catacombs beneath the Slag Heap, this PDA serves as a reminder to think twice before crossing its former owner.","Vadya Flyer’s PDA","The owner of this PDA must have been either really gutsy or really naive, dissing Roosevelt like that. When you’re working for a big shot, you gotta keep quiet or be real careful who you’re talking to.","Forgotten PDA","If the message on this PDA is any indication, the owner has more pressing concerns than the prospect of losing the device.","Chornozem’s PDA","Chornozem’s PDA, found in a warehouse at the Chemical Plant. Apparently, there was more to the bandit than meets the eye.","Zhora Palette’s PDA","Despite being chipped around the edges, this PDA still remains operational – unlike its former owner.","Steward’s PDA","Covered in small scratches and scuffs, this PDA seems to be ever-ready and functional, even when not intentionally in use.","Bluish’s PDA","The device contains a single recording, seemingly made right before the Signal.","Kiryukha Drive’s PDA","A PDA belonging to a dead stalker containing a conversation with some unknown person. There’s a chance that this stranger might have had a role in the owner’s death.","Sultan’s PDA","Outgoing messages are a rare sight on this PDA, and incoming messages are even rarer.","Beard’s PDA","Sporting numerous well-worn stickers on the back panel, this aged PDA apparently sees little downtime.","Prof. Ozersky’s PDA","A surprisingly neat PDA in almost pristine condition that somehow found its way into Spirit’s belongings. It only contains a single exchange with a colleague.","Senya Smoke’s PDA","This PDA continues to receive messages, but there’s no one left to read them.","Kuprienko’s PDA","This brand-new PDA contains negotiations between an STC Malachite employee and a stalker. Obtaining coupons from scientists is clearly no easy feat for a loner.","Lebedev’s PDA","The lab employee’s last entry sheds some light on the failure of the “Mission to Protect Scientists” and the factors leading to Clear Sky’s departure from the base.","Nor’s PDA","While there’s no apparent damage, the back panel of this PDA bears significant scuff marks, hinting that its owner tends to tap it on the table when nervous.","Hamster’s PDA","This PDA is seldom quiet. Its owner is constantly barraged with job offers – or calls expressing a lack of interest.","Dr. Kyrylov’s PDA","There isn’t a scratch or a speck to be found on this PDA. The owner meticulously wipes the device with alcohol on a daily basis.","Viktoria Dorozhnyuk’s PDA","A PDA belonging to the Malachite trader. Its pristine condition is a testament to the owner’s perfectionism.","Seryoha Massandra’s PDA","A brand-new PDA. The owner’s whereabouts are unknown.","Yaryk Zhuzha's PDA","The PDA of Gonta's apprentice, who dreamt of glory. It seems Yaryk had his reasons to chase a vibrant life, no matter how little of it he had left.\"","Sgt. Pickman’s PDA","A standard military-grade PDA. The device is somewhat hard to activate – the button requires a slightly longer and firmer press than usual.","A small storage drive. It can only be read on a compatible device.","Vovka Cottager’s PDA","Yet another stalker who wanted to go back to the Mainland, but couldn’t. It’s difficult to find a way out when there’s nowhere to go. For folks like him, the Zone is a one-way ticket.","The PDA looks new, or the owner was very careful with it. There's nothing on it apart from work-related chats and a map.","Bubbs’s PDA","This PDA was owned by Bubbs. He owed money to the Shah, so he went into an anomaly to secure an artifact and died there. By the standards of those indebted to the Shah, he got off easy.","Keys","A regular door key with a tag","A regular key with something strange written on the tag: \"d33s41d3m\".","Duga Engineering Room Key Card","A small key card granting access to one of the engineering rooms in the underground section of the Duga.","Red Forest Tunnels Key","This key grants access to the tunnels beneath the bandit base.","Orbita Memo","A memo outlining guidelines for the station’s managerial staff.","Diode’s Workshop Key Card","A weathered piece of old plastic, stained with blood.","Heavy Key","A dull metal key with the barely visible number “-1” scratched into its surface.","Lab X15 Key Card","A key card to the entrance of Lab X15.","Control Room Key","A key to the control room of Lab X5’s experimental area.","Recording of an Unknown Agent from Promin CMD Factory, pt. 1","A nondescript voice recorder containing a report from an unidentified agent.","Protocol 78-A Report","At first glance, this file of documents found in the infirmary of the Chemical Plant appears totally unremarkable. However, the papers inside are clearly not meant for prying eyes.","Emitter","The device used to transmit the Signal. Despite its compact size, the radiation it releases is so intense that conventional psi-defenses are unable to counteract it.","Control panel","Looks okay to be put up for sale, but only a merchant can tell whether it still works, or if I can only sell it for scrap.","Religious Icon","An old family heirloom, likely left behind during the evacuation in 1986. This item has no place in the Zone.","Old computer monitor","The CRTs from these sell pretty well. There are plenty of rumors about what they're used for, but no merchant will let you in on the secret.","Prof, Razumovsky’s Observations, pt. 1","A voice recorder containing the notes of Prof. Razumovsky, reflecting his genuine passion for his work.","Oscilloscope","A Japanese wideband oscilloscope. Used to be a top-shelf model 30 years ago, but still sells well. \"P.D. Stryzh\" is written on the inventory tag.","Voice Recorder Containing Experiment Data","One of the recordings is set on repeat. It's labeled “Prof. Dvupalov, 2006.”","Inductor","A device for decrypting messages on old Monolith PDAs. Requires a connection to Azimuth Station. This model has been phased out.","Dvupalov’s Voice Recorder","The professor’s pocket voice recorder, containing Dvupalov’s sessions with his test subject. The device was left abandoned in the cell – more of a cage, really.","Suppressor Blueprint","The schematics for the Suppressor, a device designed to hinder the psi abilities of mutants.","Parts for psi-protection equipment","Parts of exceptional reliability, used to craft military gear. The SIRCAA label is barely visible on them.","An ancient model, as reliable and simple as they come. Any merchant would want it.","A broken board","A complex board from an unknown device. A stalker would have no use for it, but it could be worth a lot.","Complaint and request log","A heavy log with neatly drawn columns and dozens of different types of handwriting.","Regenerator","A medical device used by Monolithians to treat injured soldiers.","AN-UVS North","A receiving signal antenna amplifier, military-grade. Old, but still operational.","Quest items","High-Voltage Fuse","An essential component that protects devices from the impact of voltage fluctuations.","Insulated Container","The gaps in the container are securely insulated, but it’s still giving off a little radiation. There must be an artifact in there.","Voltmeter","A precise voltmeter – a great tool for any technician. This one looks operational, and could be worth quite a lot of coupons.","Desyatov’s Voice Recorder","A voice recorder containing Desyatov’s notes. It appears that prior to his involvement, the staff at Mirror VPC was pretty lax about safety precautions.","Recorder","A commonplace voice recorder, often used in the Zone for note-taking and diary-keeping.","The Sultan’s Briefcase","The briefcase from the Sultan’s hidden stash aboard the Lviv. It seems surprisingly lightweight for an item of such value.","Emitter","The Emitter that Diode needed so desperately. An open case with thin-film PCBs inside. A device like this can't be manufactured or repaired anywhere in the Zone.","Faust’s Pendant","Taken from the body of Faust, the Voice of the Monolith. This object is made from an unknown substance and has a mysterious hi-tech device embedded within it.","Archive of Files on C-Consciousness Agents","The archive encompasses hundreds of files detailing every agent recruited by C-Consciousness. For years, these people operated in the Zone and beyond, unknowingly carrying out instructions they were programmed to execute. The list includes a number of familiar names.","Psi-Beacon Fragment","A fragment of the device responsible for subjecting Icarus personnel to psi-radiation.","Product 81 Specifications","Blueprints detailing a certain “Product 81,” yellowed with age and ruined by mold in places.","Inverter","This model is popular, and pretty expensive. A perfect match for sensitive equipment.","Radio transmission researcher's dossier","Personal file of a researcher from the dead group investigating a strange transmission","Piece of a control panel","These haven't been around for about 40 years, but the scientists keep paying merchants to replace their worn-out ones.","Recording of an Unknown Agent from Promin CMD Factory, pt. 3","Shipment for the Brood","A tightly sealed crate containing Huron’s shipment for the Brood.","Recording of an Unknown Agent from Promin CMD Factory, pt. 2","Cargo for Noontide","This container stores the cargo the Noontiders failed to bring back to their base. They might still be expecting it on Wild Island.","Voice Recorder Labeled with an Inventory Number","A voice recorder with an illegible inventory number containing an archival recording by Dr. Orlov.","Guitar","Regional Psi-Radiation Monitoring Report","A monitoring report from a team of SIRCAA scientists at Echo Station. Evidently, they were researching sources of psi-radiation.","X-Network Communication Instructions","A document outlining the protocols for communication within X-Network facilities. It looks like the scientists were exchanging a truly massive amount of data.","Prof. Razumovsky’s Observations, pt. 2","A voice recorder containing Prof. Razumovsky’s later notes. It’s impossible to say for sure whether his visions were merely residual induced illusions, or something more profound.","Communication Session Recordings","These are protocols of communication sessions from the time when C-Consciousness was still active. They were recorded using the setup in Kalancha’s laboratory, which continued to operate in autonomous mode.","Controller Project Documents","These faded papers contain gruesome details about experiments conducted in X5. It looks like these are the documents Shcherba was after.","Scanner-M","A modified scanner capable of temporarily disabling anomalies. It can be operated by anyone who has read the manual.","High-Capacity PTM Magazine","An extended magazine for upgraded service pistols.","High-Capacity GP37 Magazine","A high-capacity magazine compatible with the German GP37 assault rifle.","Saiga D-12 Drum Magazine","For a semi-automatic shotgun, nothing beats a high-capacity magazine — except maybe a drum magazine with even greater capacity! Perfect for annihilating anything that moves.","Attachment Supplies","Pistol Suppressor","A suppressor for small-caliber guns utilized by Eastern Bloc countries, originally developed for the SWAT teams of the old Soviet police force.","Hilka Detector","A next-generation detector in the beginner tier, designed to supersede the Echo. Thanks to its all-new electronic components and antenna, it can detect artifacts at a greater range than its predecessor.","Echo Detector","With outdated electronic components and subpar usability, this basic artifact detector is only redeemed by its very modest price.","NVG Gen 2","Classic NVG from the 90s. The Gen 2 image intensifier has better light sensitivity, and the two lenses expand the field of view. A good compromise between cost and effectiveness.","NVG Gen 1","NVG developed in the 1960s. Based on an ancient image intensifier, they're easily damaged and susceptible to overexposure and interference. Not the most effective device, but better than nothing.","Night vision","Binoculars FOB-45","Field Optical Binoculars with a 45 mm lens diameter. A simple and reliable design. This is the kind of gear that’s hard to wreck even in the extreme conditions of the Zone.","\"Yastrub\" Binoculars","This device was developed specifically for use in the Zone. Its fail-safe design and moderate use of modern technology have earned the \"Yastrub\" popularity among Zone veterans.","\"Fighter\" Binoculars","A modern European binocular. This device leans heavily on the latest digital technologies, which significantly expand its functionality. However, this comes at a price, so the device never found much popularity among stalkers.","Other Items","Banzai's tools","A worn-out set of technician's tools, specifically for radio electronics. They won't be much help for weapons or body armor repairs, but will definitely be useful for radio equipment.","Calibration tools","A professional set of tools. They'd make any technician happy, even on the Mainland. Allows any technician skilled enough to equip any kind of modification available in the Zone.","Hawaiian","Arkhyp Lichen","Sidorovich","Bagel","Rascal","Viktoria Dorozhnyuk","Lyova Fan","Bison","Danya Droopy","Sgt. Khoteyev","Birch","Ragman","Beard","Eugene","Pythagoras","Bobber","Hamster","Huron","Hera","Sonya Kalyna","Barkeep","Warlock","WO Komisarov","Quiet","Ed","Owl","Bruise","Traders","Boozer","Wreck","Powerplug","Sgt. Ivaylov","Bolero","Picker","Banzai","Sgt. Khmaruk","Lens","Khors","Harpy","Semyonych","Screw","Sgt. Yeremeyev","Multitool","Diode","Mykolayich","Dr. Kyrylov","Bonesetter","Needle","Dentist","Whale","Assistant Professor Medulin","Dr. Burakhovsky","Slava Tailor","Shulz","Sgt. Batalov","Dr. Alensky","Garry","Jager","Viktor Kishka","Telegraph","Ducat","Uncle Lyonya","Wolf","Bonkers","Toad","Toadstool","Scoutmaster","Machine","Kogut","Zakhar Babay","Curly","Scar","Swedish","Carl Clinch","Representative","Strelok","Granite-3","Herz","Zheka Bald","Sold. Novak","Crooked","Sold. Hersh","Vector","Varyag-1","Fima Stoplight","Dracula","Prof. Dvupalov","Doctorant Shcherba","Zebra","Sold. Pavliyenko","Sashko Partridge","Gena Calm","Lt. Novikov","Sold. Symyrenko","Faust","Sgt. Chyndyaev","Tokha Motor","Fig","Varan","Col. Korshunov","Squint","Sold. Shtybor","Prof. Vsevolod Medin","Knuckle","Vityok Moon","Chestnut","Honta","Sledgehammer","Richter","Dymko Khrystyn","Troublemaker","Star","Seryoha Dubchenkov","Gena Boar","Sgt. Leiwetz","Screamer","Tolyan Serpent","Sold. Sorokin","Shura Dried","Tyokha Pickpocketer","Badger-2","Grill","Sold. Lytvynyuk","Prof. Movchan","The Ninth","Marat Baghatur","Chinatown","Sold. Kalynin","Kodak","Darwin","Vitya Sheepskin","Kolya Green","Snare","Sold. Horshyn","Dymon Tarragon","Sgt. Pickman","Docent Trachuk","Artur Paw","Sold. Polyansky","Fedko Maul","Lt. Dynyts","Nimble","Pvt. Tymchenko","Sgt. Niedziela","Vasya Bloke","Sgt. Parfyonov","Petko Hare","Magician","Kostyk Zest","Savelyev","Kolya Amsterdam","Lt. Kostenko","Doctorant Nazarenko","Rico","Sgt. Polovyn","Nightingale","Hryts Mountaineer","Sgt. Valuyev","Vlad Screamer","Sixfingered","Andryuha Pale","Sold. Chervonenko","Valik Lummox","Sgt. Safronov","Gaffer","Vitalyk Zhyga","Lt. Hess","Col. Degtyarev","Vytko Whistler","Sultan","Skipper","Boss","Milk","Assistant Zubko","Sniff","Sgt. Lebedev","Gena Hackman","Yevgesha Cologne","Valik the Frenchman","Roosevelt","Lt. Novak","Lt. Parkhomenko","Dr. Kaymanov","Kuzya","Sold. Yasensky","Sashko Sick","Shura Pops","Prof. Hermann","Bluish","Chapa Grumpy","Comet","Sgt. Tachenko","Lt. Kozymkov","Prof. Vyshnevsky","Lt. Zolotaryov","Dynamite","JRF Kuprienko","Pvt. Pylypchuk","Cpt. Zotov","Bogey","Acid","Strider","Tyomych","Lab Assistant Ott","Sgt. Didenko","Tolya Boomerang","Khottab","Kolya Plaster","Foma","Alex Frei","Pvt. Somov","Sold. Berts","Sanya Ocheret","Foster","Dr. Khananashvili","Lt. Boychuk","Sgt. Valunets","Vova Twig","Filya Okhotsky","Vovchyk Koldyba","Fedya Cathode","Chornozem","Lt. Marchenko","Sold. Gurevich","Sold. Petrushenko","Mytryk Genius","Lt. Semydomov","Stone","Vitya Notary","Serpentine","Assistant Tamm","Sgt. Shvak","Yaryk Mongoose","Jacob","Hum","Mute","Stets Leech","Yurko Fantomas","Agatha","Sgt. Iliescu","Filimon","Simon Dubny","Hosha Jab","Sanya Parcel","Cleric","Ales Bavaria","Vetos Balaban","Sold. Drobyshevsky","Assistant Zaremba","Slavko Pharmacist","Cpt. Topuriya","Sold. Tsupryk","Bong","Prof. Zaretskyi","Doctorant Tolstolys","Cpt. Hromovyi","Kirya","Veles","Sanchez","Symon Danylovych","Spirit","Sashko Seagull","Vanko Spinner","Pvt. Vasyliev","Sold. Kotz","Bogdan Mechanist","Jumper","Prof. Lodochka","Vadyk Firecracker","Prof. Mikheyev","Maybug","Myklukha","Maj. Dvoryankov","Ensign","Dr. Zaytsev","Lt. Vorobyev","Lt. Korban","Sold. Shtrobakov","Vanya Coffin","Yurko Mushroom","Assistant Kurylchyk","Akopyan","Shell","Cpt. Shkarlat","Highlander","Weasel","Slick Dimon","Sgt. Chernyshov","Myshko Noogie","Dima Highkick","Crest","Lt. Ostash","Sgt. Nikitin","Valik Stabber","Caps","Sergeant Shevchuk","Hoshan","Sold. Zagorski","Borya Dumpling","Foreigner Bob","Semyon Magpie","Cone","Hurricane","Lt. Horowitz","Dima Dope","Bodya Boiled","Filya Shaggy","Mastiff","Lt. Shterev","Sgt. Metlov","Hog","Lt. Koptytsky","Misha Bole","Haryk Jacket","Yura Cat","Buckwheat","Dr. Kryvenko","Kostya Dry","Gloomy","Dima Wingnut","Wolfhound","Buzzard","March","Prof. Fursak","Tokha Tuna","Sold. Smereka","Sold. Pylypenko","Zhorik","Docent Khodovskyi","Yaryk Zhuzha","Bes","Zhenyok Heart","Vitya Bustler","Peat","Zheka Chisel","Shah","Doctor","Pasha Yolk","Maestro","Unknown","Sanya Pierog","Zhora Mole","Pickaxe","Lt. Sosnytsky","Cheba","Bass","Kemarik","Blizzard","Kostyk Drafter","Illyukha Sparrow","Barik","Goose","Sgt. Baturyn","Yurko Rogue","Lt. Schwager","Lt. Tulub","Sgt. Becker","Talent","Sold. Klym","Sgt. Horbach","Lt. Mateus","Kuzma Grasshopper","Alphabet","Zhorik Pile","Sashko Cheery","Sold. Batejko","Mugwort","Pole","Skull","Tokha Turtle","Gen. Voronin","Zhora Mammoth","Vitya Shepherd","Vitya Rudko","Sold. Krutov","Lt. Kratsovsky","Vitko Jiggers","Docent","Vitya Stoker","Yurets Lynx","Sold. Koch","Vulture","Dyonya Crowbar","Grisha Wrestler","Hollywood","Roadhog","Iron","Sold. Serhiyenko","Brick","Sold. Vuychyk","Cpt. Senkevych","Vitya Croaker","Borko Tyre","Vytko Grun","Lt. Schebenyak","Dr. Raud","Andryukha Roll","Jarl","Mug","Zulu","Petko Match","Syoma Pugach","Dew","Dr. Dalin","Sgt. Ionescu","Firestone","Alex Logger","Sold. Zhyzhko","Lt. Koronov","Ricochet","Mykha Cowboy","Sold. Didovets","Zheka Trunk","Tsyba","Bob","Silencer","Sgt. Topolev","Potter","Din","Sold. Sukhoviy","Yevhen Mamay","Pvt. Molotov","Sold. Urbonas","Headlight","Tema Krupin","Kolya Crystal","Lyonchyk Sprat","Filya Grappler","Solder","Sanya Corkscrew","Sold. Kropyva","Vova Panther","Cinnamon","Lefty","Sold. Kunowski","Sgt. Nechereda","Tokha Gristle","Bull","Sgt. Mykhailov","Alex the Gherkin","Max Sleepy","Prof. Badbayar","Docent Illyakhov","Sgt. Bazhanyuk","Maxon Beetle","Ivan Kurgan","Hammer","Pastor","Cruzo","Sold. Zhernov","Raven","Leshy","Jim","Hosha Mohyla","Sold. Kostas","Sold. Khrystyn","Lt. Tryhub","Tokha the Cube","Smoker","Wet","Fair","Ranger","Slavon","Zakhar Light","Scops","Sgt. Okhrimchuk","Yokel","Tyrant","Sgt. Bilous","Sgt. Hrytsayenko","Prof. Kuzmenko","Docent Grin","Valve","Lukych","Cardan","Tsypa","Pomor","Hornet","Fr. Valerian","Bodya Wasp","Lt. Maystrenko","Valya Wagon","Mytko Tops","Sold. Lotvyn","Kiryukha Drive","Sanya Bespaly","Kostya Bedlam","Dima Mole","Rubeus","Vanya Tarantula","Arnie","The Eighth","Cpt. Boyko","Vadym Brahin","Leva Borzoi","Dark","Vitya Ace","Sold. Tateyev","Max Saturday","Kolya Floater","Borya Wheel","Sanya Saiga","Hosha Cobbler","Misha Boxer","Watt","Boomstick","Valya Fisher","Wheezer","Sava","Cpt. Schmidov","Yura Lytvyn","Kesha Numbskull","Dmytro Nor","Sanko Twisted","Sgt. Kosach","Chekan","Seryoga Loaf","Maj. Rodetsky","Flip","Col. Borodulin","Vova Jackdaw","Megaphone","Sgt. Hubyn","Hoot","Shurik","Lt. Debrev","Adik Pedal","Dr. Vavylov","Vova Amalgam","Sgt. Kruchok","Cpt. Sukhin","Myshko Fly","Sgt. Konakh","Yaryk Strix","Ass. Kovalenko","Sgt. Molnar","Sold. Heikkinen","Smidge","Moth","Lab Assistant Volov","Ganja","Saint","Sgt. Romanyuk","Vitya Oldman","Sgt. Stepanenko","Yuri Rubko","Kyro Zlich","Lt. Budnik","Steward","Gonzo","Sgt. Fahim","Monya","Sold. Kubrak","Sgt. Syvko","Spot","Goga the Tatar","Fedko Slip","Sold. Zhyvotko","Kiddo","Tyoma Wig","Lyokha Apricot","Sgt. Khrystenko","Maksymych","Varyag-2","Shumnoy","Sold. Kluyev","Fedko Pin","Lex the Legend","Panas Shun","Sinner","Sashko Toby","Sgt. Vada","Disciple","Lyokha Baggins","Sold. Patya","Prof. Ozersky","Filya","Wilhelm","Sgt. Benketnyi","Les Pintle","Mityay","Fedya Mine","Boo","Romchyk Dogman","Docent Leonid Hoffmann","Sold. Yusufov","Kvashka","Seryoga Root","Ihor Valter","Sold. Paliy","Trapper","Vadya Cap","Yukhym","Senya Noose","Lt. Kovtyukh","Zheka Bright","Ringmaster","Yan Drobyshevskyi","Feint","Doctorant Zhytnychenko","Zhenya Hulk","Sgt. Lazarenko","Vasya Naked","Shaft","Sgt. Bykivnya","Petro Yerokhin","Marat Scurvy","Vitya Stork","The Boundary","Fight off the Monolith assault","Help the stalkers fight off the Monolith","Happiness for Everyone","Fight off the Monolithians","The Assault on the Duga","Kill the Monolith leader","Answers Come at a Price","Eliminate the bandits","King of the Hill","Bring the Shah’s PDA to Varan","Talk to the man in charge of Yaniv Station","Down Below","Search the bodies","Dead Frequency","Get information from the Alpha Team commander","The Road to the Foundation","Fight off the Monolith attack on the Enerhetyk Palace of Culture","Return to Korshunov","Escape from the Cage","Talk to Dalin","Dangerous Liaisons","Search the guard’s body","The Last Wish","Defeat the Monolithians","The Eternal Shining","Clear the path to the Neurolab","Just Like the Good Old Days","Talk to Prof. Lodochka","A Needle in a Haystack","Talk to Richter","Like a Moth to the Flame","Return to Dr. Kryvenko","Kill Shterev","Interrogate the captive bandit","Take Faust’s pendant","A Minor Incident","Acquire the collar from the mutant","Wishful Thinking","Help Strider","The Forge of Progress","Explore the abandoned facility","Fight off the Ward’s assault on the Depot","Dark Times","Search the body","Hot on the Trail","Rescue Alpha Team","Meet up with the Spark squad","In Search of a Guide","Kill Nimble","Capture the comm center","Get through the checkpoint with the Ward squad","Behind Seven Seals","Ask Captain Zotov about Solder","Retrieve the Ward Sensors from Squint","Follow Scar","Neutralize the mercs threatening Lodochka","Get to Prof. Hermann","Report to Dr. Kryvenko","Back to the Slag Heap","Show the unusual PDA to Scar","Legends of the Zone","Retrieve the stolen cargo","Find Strider","Get to the top of the Red Fortress","The Hornets’ Nest","Help Solder","Bring the Shah’s and Roosevelt’s PDAs to Varan","Follow Dr. Kryvenko","Bring Roosevelt’s PDA to Varan","Talk to the rescued scientist","The Last Step","Destroy the Granite squad","An Act of Mercy","Retrieve the Monolithian device","Take and examine Trapper’s PDA","In Search of Past Glory","Bring Dvupalov the ‘magic’ vodka","Dawn of a New Day","Get the Control Emitter from the technician","The Price Goes Up","Enter the Dig Site","Talk to Strelok in the Energetik Palace of Culture","Through the valley of the shadow of death","Follow Richter","Follow Dvupalov","Rescue Bravo Team","Find Spirit’s stash","Talk to Scar","Ask Richter about the scientists","Talk to Star","Talk to Solder","Talk to Sidorovich","Eliminate the Noontiders","Eliminate Alpha Team","Take the Shah’s PDA","Give the electronic collar to Dvupalov","Chasing Ghosts","Find the surviving Wardens","Learn about Nimble’s whereabouts from Trapper","Let No One Leave Unsatisfied","Talk to Strelok","Return to Degtyarev","Ask the bandits about Squint","Return to Captain Senkevych","Talk to survivors","Talk to Strider","Kill Roosevelt","Kill Strelok","Return the cargo to Sidorovich","Kill the bandits","Once More unto the Breach","Help retake the Duga checkpoint","Meet up with Zotov","Give the M-Scanner to Nor in exchange for a Prypiat permit","Get rid of the obstruction blocking the rails","Defeat Faust","Talk to Dvupalov","Eliminate the snipers","Find Spirit","Report to Captain Senkevych","Talk to the leader of the stalker group","Bring the collar to Richter","Get to the Detention Center","Take a job from Huron","Talk to the stranger","Find the Inductor","Use the badge to enter the Troposphere Comm Station","Take Roosevelt’s PDA","Talk to Captain Zotov","Examine Mug’s body for clues about Squint’s whereabouts","Return to Richter","Talk to Lodochka","Ask the local stalkers about Lab X3","Eliminate Bravo Team","Deal with the Devil","Examine the prisoner","Find Dr. Kryvenko in the ARL","Extreme Simplicity","Eliminate Spark troops","Talk to Borodulin","Talk to Dubny","Talk to Hermann","Talk to Prof. Ozersky","Get psi-pills from the medic","Begin the assault on the Depot","Subtle Matter","Rescue the scientist","Kill the Shah","Kill Korshunov and his troops","Destroy the Monolith squad","Get information from Borodulin","Talk to Korshunov","Find a technician to install the Suppressor upgrade on your helmet","Take Nimble’s PDA","Show Diode the key card","Talk to Kaimanov","Visions of Truth","Follow Korshunov","Approach Colonel Korshunov","Go down to the pods with Korshunov","Search the bodies for clues","Talk to Chornozem","Fight off the Ward assault","Clear out the mutants in the area","Search Strelok’s body","Follow Faust","Search Chornozem’s body","Bring Hosha Mohyla’s ‘magic’ vodka to Vetos","Kill Dalin","Talk to Dark","Get information from Varan","Talk to Dr. Kryvenko","Find Colonel Korshunov","Talk to Scar at the secret entrance to Malachite","Get information from the Bravo Team commander","A Tough Awakening","Follow the stranger","Search Faust’s body","Learn more about the unusual PDA","A Long Overdue Visit","Talk to Dr. Dalin","Receive further instructions from Korshunov","Go to the Red Forest with Richter","Talk to Colonel Degtyarev","Talk to the stalker at the top of the Water Tower","Bring the Ward Sensors to Star","Help the captive Sparker","Give the Ward Sensors to Richter","Ask the Gaffer about Solder","Help Trapper fight off the mutants","Find the connection instructions","Join up with the assault squad","Ask Warlock the bartender about Solder","Retrieve the coordinates from Wolfhound","Destroy the Monolith squad in the Archive","Meet up with Senkevych’s group","Give the Ward Sensors to Captain Zotov","Escape from the underground area","Talk to the Representative","An Invisible Threat","Report to Major Dvoryankov","Find Faust’s agent","Fight off the attackers","Take the key to the Northern Checkpoint","Damage the Colonel's exoskeleton","A Commission from Needle","Eliminate the mutants","A Job from Boozer","Kill the mutants","Black Sheep","Examine Lefty’s body","On the Edge","Return to the Gaffer","Warlock’s Debtor","An Order from Harpy","Nightingale’s Hunt","Help Nightingale","Cull the mutant population","Kill the robbers","A Job for the Barkeep","Put down the thugs","Talk to Warlock","Banzai's tools","Bring the tools to Banzai at Kazkovyi","Business with Owl","Pick up the package","A Job for Sidorovich","Eliminate the zombies","A Big Score","Talk to Zakhar at the Slag Heap","Shift Change","Find the Monolith stash (code 0505)","Respond to the distress call","Just Business","Arena: Round Four","Receive the reward from Arnie","An Errand for Warlock","Return the missing stalker’s PDA","The Side Hustle","Take the psi-suit parts to Yeremeyev","Eliminate the pack of dogs","Take Trachuk’s PDA","Eliminate the cocky bandits","In the Shadow of Icarus","Fight off the ambush","A Heavy Burden","Take the cargo to Wild Island","Dark as a Dungeon","Get Banzai's tools from the bandits","White noise","Give a medkit to Scoutmaster","An Errand for Hera","NK-5 group","Talk to Medulin","Pick up Warlock’s order","Shoot the mutants","Talk to Jumper","All that is left","Return to Zaretskyi","Kill the bloodsucker","Bullseye","Kill Hog and his men","A school of life","Sweep the blind dog lair","Unhealthy Competition","Find Wisp","Get back to Medulin with the suit","Deliver the container to Prof. Lodochka","Kill the zombies","Sweep the flesh lair","The Poppy Field","Collect Pomor’s order at the Poppy Field","Radio silence","Give the amplifier to Banzai at Kazkovyi","Finish off the zombies","Deal with the raiders","Talk to Zhenya Blizzard","Help Zhenya Blizzard","No Honor Among Thieves","Return the Brood’s shipment to Huron","Kill the burer","Kill the imposters","Play the shooting gallery","Talk to Honta","Examine Trachuk’s body","Deal with the ruffians","Kill the chimera","Once upon a time at Kazkovyi","Get back to Scoutmaster at Kazkovyi","The Road to Salvation","Return to Star","Deliver the tools","The Sound of Music","Talk to Sledgehammer","Scare away the interlopers","Deal with bandits","Return to Mateus","Examine Crest’s PDA","Return to Beard on the Shevchenko","Shock Therapy","Incapacitate the Wardens","Meet Honta by the wagons","Return to Harpy","Kill the Duty officer","Kill the lucky kingpin","Arena: Finals","Talk to Arnie","Kill the patients","Return to the Barkeep","Take the flash drive","The Lost Boys","Talk to the Stalker leader","Kill the IPSF soldiers","Three Captains","Talk to the Sultan","Examine the guitarist’s body","Arena: Round One","Win the battle","Find Gaffer","Pick up the goods","The Key to Freedom","Give Zhenya Hulk some water","Return to Valik Lummox","The Mysterious Case","Talk to Zhuzha","Talk to Warlock","Kill the stalkers","Talk to Scoutmaster","Escort Banzai","Piece of Cake","Return to Squint at the mill","Take the instruments to Mykolayich","Pick up the gift","Deceive the Deceiver","Escort Zakhar","The rat catcher","Return to Boozer","Examine Adik Pedal’s PDA","Check Kazkovyi's summer stage","Talk to Banzai","Budmo!","Talk to Misha and Grisha at the bar","Get rid of the mutants that swarmed in","Talk to Panas","Deal with the mutants at the camp","Fight off the Monolith attack","Kill the pack of Fleshes","Find Mykolayich’s surgery kit","Help Scoutmaster fight off the mutants","Collect Zhuzha's PDA","Ask Scoutmaster some questions","Arena: Round Two","Get the artifact","Return to Warlock","Deal with the debtors","Examine Wisp’s body","Get Valik’s loot from the Water Tower","Follow Scoutmaster","Punish the thieves","Unfinished business","Search the scientist's body","Talk to Warlock about Hamster","A Light in the End of the Tunnel","Take the Emitter to Sidorovich","Put down the crazed mutants","Kill the Ninth","Arena: Round Three","Decide Walter’s fate","Find Mityay’s Orthodox icon","Return to Sidorovich","For Science!","Kill Mongoose","Return Warlock’s weapon","Get back to Honta","Kill the controller","Examine the pseudogiant’s corpse","Get involved in Khoteyev’s deal","A Matter of Honor","Receive the reward","Search the stash","Kill the Wardens","Deal with Arnie","Kill Valik Lummox","Get back to Banzai","Kill the visitors from Garbage","Return to Mongoose","Search Valik’s body","Report to Khoteyev about the deal","Get supplies from Hamster","Return to Trachuk","Talk to the scientist","Try to talk to the injured stalker","Return to Diode","A Sign of Hope","Return to Prof. Lodochka","Take the tools","Search Zhuzha's body","Talk to Akopyan","Dogfight","Return to Nightingale","Bring the artifact to Zaretskyi","Rescue the survivor","Return to Needle","Discover the whereabouts of the escaped Wardens","Track down the trespassers","Uninvited Guests","Take the loot from the stash","Take the package to the customers","Talk to Rascal","Gray’s Last Hunt","Return to Arkhyp to claim your reward","Get the key from Scoutmaster","Look for the survivors","Find evidence of dealings with bandits","Receive the reward from Akopyan","Return to Owl","Bring the proof to Senkevych","Find a suit for Medulin","Kill Sledgehammer","In the Name of Science","Deliver electronic collars to Shcherba","Talk to the Barkeep in Rostok for the reward","Tell Banzai his tools are not here","Talk to Trachuk","Report back about your mission","Find Adik Pedal’s corpse","Take Sashko Cheery’s gun","Kill the zombie Noontider on the roof","Kill the mercenaries","Give mutant organs to Honta","Sell the Orthodox icon to Pomor","Take the flash drive from Sgt. Baturyn’s body","Help the prisoner","Stalker Wisdom","Talk to Lens the technician","Check the attic","Talk to Shcherba","Retrieve the suitcase full of bones","Get Medulin drunk","Find the key","Find Mytryk Genius’s gun","Give the tools to Banzai","Kill Zakhar","Kill Tyrant","Follow Nightingale","Talk to Pomor","Return for the reward once Panas is back","Take the bag's contents","Talk to Zhenya Hulk","Take Valik’s loot to the bandits","Lure Zakhar away from the Slag Heap","Find the briefcase","Kill the blind dogs","Search Pickaxe's body","Kill Crest","Talk to Hamster the trader","Deliver weapons and ammo to Pomor","Return the briefcase to the Sultan","Talk to the medic in the Rookie Village","Talk to Mytryk Genius","Kill Zhenya Blizzard","Talk to Swedish","Get back to Medulin","Return to Hera","Kill the hornhead","Talk to the bandit leader","Meet Zhuzha by the wagons","Give the drive to Banzai","Return the Orthodox icon to Mityay","Get rid of the threats in the Kazkovyi camp building","Kill Uncle Lyonya","Examine Zhenya Blizzard’s body","Examine Crest’s body","Hornhead","Rat","Pseudodog","Burer","Poltergeist","Controller","Pseudogiant","Zombified","Snork","Bloodsucker","Bayun","Flesh","Boar","Blind dog","Rodent","Chimera","Zaton","Garbage","Wild Island","Lesser Zone","Malachite","Burnt Forest","Duga","CNPP","Red Forest","Swamps","Yantar","Generators","Cooling Towers","Prypiat","Cordon","Jupiter","Iron Forest","SIRCAA"]}